Carlos writes "Just the other day we saw the arrival of the GTA V Starter Pack, to help players with the online side of things. With countless numbers still signing in to the open-world adventure, it’s not surprising to see more content arrive to help players boost their online wealth. This time though, Rockstar look to bring us three more options to aid in our online adventures, with one proving to be the most expensive content drop yet."
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
This sucks. Take-Two you are becoming EA. RockStar I know they are you're parent company, but you are a huge money maker for them and you have some pull. Stop screwing over the fans.
I really hope that this isn't a precursor to RDR2.
I don't like GTA Online and wish it was singleplayer DLC.
today‘s gamer: doesnt like the practices. goes on supporting them anyway by buying and then whining.
can you see why these practices aren‘t going anywhere? it doesn‘t matter what clients/gamers have to say as long as they are opening their wallets. and sure as hell they do.
People won't stop buying this game, they know they can get away with it. I'd probably do the same, it's just business