Sucker Punch's PS4 exclusive Ghost of Tsushima will probably have a very extensive map, but just how big could it be? DualShockers takes a look at the possibilities.
inFAMOUS is a sandbox locked into a city. I think what they're going to do with ghost is expand the world like a Western RPG. I think it will he big but healthy similar to Horizon Zero Dawn without becoming a massive landmass of void. The way they talk about everything being kind of like a painting or a piece of Japanese art leads me to believe that it's going to be big but place together very methodically.
RDR had vast areas with nothing. That sense of how alone you are and how harsh the land was, was needed in a game like RDR. One of the most memorable moments in RDR was crossing a barren desert into Mexico. It's nice to sometimes explore these areas riding your horse into the sunset, sets the mood. Just have a couple of random animals jump you every now and then to keep you on edge 😂 or Mongolian search parties looking for you.
Why would say if anything how barren the world was was also part of the narrative cuz that's sort of how it was in the wild west but even then there was still actually lots to do and lots going on like all the wildlife to hunt and random strangers you would meet along the way. If anything I would say how barren that world was was sort of part of the narrative (hopefully)
Agreed I think people need to consider that we're not going to be dealing with the same type of verticality that we got from the city in Infamous
If you can play the game as a Ninja or Samurai (I know they hate each other) then we'll get much more vertacality then expected. The narrative seems to be going in that direction, look at the main dudes clothes at the end of the trailer. Looks like a Samurai/Ninja hybrid. Guess it was a necessity to become a Ninja, against the odds they were against. Hence the word Ghost. He lost honorably as a samurai with his comrades, his family and town were probably massacred, he was probably left for dead. Now its time to get revenge from the shadows... The Mongolian leader said he learned the language, what towns to tame and attack. Let's see how much he knows about one of the most secretive societies in history...
"If you can play the game as a Ninja or Samurai (I know they hate each other) "\ Absolutely not true. I spent a great deal of time, some in formalized schooling, studying the Japanese Middle ages and I can say without doubt this statement is not true. In some rare cases those associated with Ninja Clans were themselves Samurai. Also you have to understand the idea that Ninja were black clad assassins running around employing the arts of ninpo to gain access to a castle and murder people in the night is one massive misrepresentation of how the Ninja operated and for what purposes they were employed. Assassination was a very small part of their craft. The most applicable phrase to describe Ninja is "Intelligence Agent" as they operated more like a medieval version of the OSS. The fact they may not have been the best of friends either is more the result of the class system that was so prevalent.
It would be cool if we could assault a castle (or a mini-castle) and have to be careful with traps and what not. I also hope we can take the fight to the Mongols on some of their ships. Sabotage missions?
really glad that there are still articles like this where the topic is actually about games. I think it was an interesting article. So kudos to the author. Personally I think they will go with a much larger map than Infamous SS, but it won't be huge either since its a Ninja game and I think the majority of the fights will be in area's that need to be infiltrated, I just can't imagine how a gigantic map would be needed for that.
It doesn't have to be super massive, but it would be wonderful if it looked as good as The Witcher 3 or Horizon and had plenty to see and do. I can't wait to see more about the game.
Infamous Second Son's open world had some nice touches like protestors and people stopping to take pictures of you. I think this open world will be beautiful and also have its nice touches
Someone played as a hero!
if you're gonna shoot for Platinum, you pretty much have to
Lol yep I healed the downed people and subdued the D.U.P when given the opportunity :D
@sammarshall102 I ALWAYS play the Hero first in any game. If the game is good I will play it again as evil. In Infamous case, I played both parties!
Sucker Punch is incapable of making a non open world game, not that there’s anything wrong with that
I'm pretty sure they'd be capable if they wanted to. They probably just don't :D
I wouldnt say incapable, I would say they are best at making open world games though.
I don't actually think that's the case I actually believe they will like making open world games but I also believe that Sony Computer Entertainment as a publisher is completely fine allowing them to if they feel they want to fill in open-world void so why not allow the team to create the concept that they enjoy making? In this way they never feel that they need to force any developer to do any concept they don't really feel like it. After the PlayStation 1, it was like Sony completely understood that it was definitely necessary to have an open world game in your lineup consider the PlayStation 2 had the getaway the PlayStation 3 had the infamous Series in PlayStation 4 has Horizon zero Dawn, days gone ghost etc (I also understand I'm missing a few this is just for example) I feel this agreement sort of allows them to have development teams make whatever they feel like it while also allowing them to have a diverse lineup without having to really force a developer to do a concept maybe they don't like. I mean I said this for a long time but you don't really know what a developer's capable of until they make an amazing game I mean some of the greatest developers in gaming had their first games as pretty forgettable titles so consider you might have said the same thing about Gorilla Games.... BEFORE Horizon zero Dawn. You don't know what this team is capable of. I mean consider after Syphon Filter or MLB the show you might have made the same comment about Sony Bend. For all we know these guys would make an amazing linear experience. If a team could go for making Corridor first person shooters to an open world 3rd person RPG while winning multiple Awards and selling millions of units are pretty damn sure you could give faith in this team to one day create such a concept. I think Sony as a publisher has basically proved that any damn development team could actually create a new idea or even a different genre than what they have previously done if you just give them a damn chance. Sony is proving this idea that all teams are not just one trick ponies,
I think they let devs pitch games to them, and if it sounds good, they give the go ahead to hear more about it, and if that works out, they go into pre-production. If that goes well, it gets full funding, and new games get made. The only instance I've heard of Sony actually actively asking a dev to change their approach to a game was with Uncharted, where they wanted something more like a cover shooter. The original vision of UC was a bit more mystical and not as grounded in reality.
Sly series were awesome, damn it!
@ Ab Of course they’d be competent at it, but what I meant was that the dev team was incapable of allowing themselves to make a non open world game. It’s pretty much rooted in their DNA at this point
I honestly don't care how big the map is. I'd rather have a small, but living map with loads of unique locales and lots of interesting things happening.
I rather have a big map with really cool places to explore and makes the players explore the areas. You also have tons of interesting things as well in the big map!
I really hope they nail the mechanics of the era. There was a vast difference in the employment of the bow as used by the Japanese versus the manner in which it was handled by the Mongols in 1274. The sword was only beginning to rise to prominence and the bow was still seen as the mark of a warrior in Japan.
All I know is the Mongolians were lethal with their bows. They would ride their horses and use their bows at the same time. This technique alone made them so successful in battle. The Japanese had their long bows which took too much time to reload if I'm not mistaken. Obsolete in design and technique compared.
That is misunderstood. It isn't that the Mongols did not have good archers during that time but they employed bows in a wholly different manner. Mongols would blanket the sky with arrows and let chance be the guiding factor. That many arrows you are going to hit something. The Japanese in 1274 were precision bowmen who chose single individual targets rather than launching massive arrow volleys. A far greater accuracy was required. The Japanese would often fire a noisemaker arrow designed to gain the attention of the kami (gods) warning them to take heed as a warrior was about to commit a brave act that deserved notice. At that point in history it was that Japanese who were the far superior bowmen as regards single shooters. Also the Japanese were experts at riding on horseback and firing bows, all the while doing so in armor. Today yabusame continues as a great tradition but they no longer wear armor and don hunting clothes instead. Their bows in 1274 had pulls from from 80 lbs upward making the bamboo and wood construction very very lethal, with some easily blowing through armor.
About the authenticty, SP traveled to Japan and actually hired a Japanese historian to make sure everything is authentic and respectful to the culture. That can't be said about many devs who know jackshit about a culture before making a game. Look at BF and COD they wrote Arabic text from left to right for the longest time, I would lmao at that. The names of things like stalls or areas are still mostly dumb af. Dialects are different in EVERY Arab country. They never ever get that right. One could understand how I cannot take a guy who's supposed to be Iraqi talking in an Egyptian dialect seriously. You have to know the language to truly know how freaking dumb they sound. Authenticity is important. Guess they didn't care about Arab fans before, but things are slowly changing in games, movies will never get them right because the communities are not as involved. Or people actually acting can't speak the language/dialect for crap. Love how Tom Cruise in MI leaves the Burj Khalifa in Dubai running out of the tallest tower in the world only to arrive in the most basic cliche Arab town with the most traditional clothes. If youve been to Dubai you know how stupid that whole scene is. There are no towns like that in Dubai, doubt there's any in the UAE as a whole. I don't think this game will suffer the same fate, it'll surely be respectful to the culture.
As a side note based on your talk of Dubai. There is this great misconception by many people in the US that many places in UAE, most of the countries around it, most of the middle east, India, China, or most Eastern(and sometimes western) European counties, are mostly poverty stricken, and tend to have a bunch of run down areas. Like you can be in a rather well kept major metropolitan area, turn the corner, and suddenly you're in the ghetto with a bunch of poor, unkempt people. It's kind of silly, since that isn't really like it is in most major metropolitan areas. I asked a boss of mine who was from India what it was like where he was from, and he said it was pretty much like it was where we were. I lived outside Raleigh, which is a modest sized city, with a centralized downtown with high rises and what not, and regular subdivision housing around most of it, with the typical suburb cities to surround it. It had it's bad areas of course, but nowhere near what you'd see in most western movies portray. I know there are really run down areas within those countries all over the world, but it's not usually as prevalent as you see in the media.
Nice info right there. They were both badasses basically xD
10 times "I don't know and neither do you"
I hate these articles. And "How small could it be"? "Could it have a green hue to it's graphics"? "Could it have North Korean subtitles"? "Will it have a lead character called Bernard"? "Could it finish with the death of Bernard"? These question articles are so obvious - and questions that any gamer is asking themselves anyway. Or discussing with friends. Because we don't know. Provide journalism but don't offer useless supposition. We're all capable... May write an article on whether Bernard is a hidden character in GTA6.
And @Abriel - dont take this personally. Appreciate the articles and "news" news you post up. Just posts like this are a pet hate! IF that wasn't fairly obvious from the above ^^^ 🤣
I am so ready for the gameplay of this. Hopefully at E3.
Hopefully before then. I don't know if I can make it to E3 without seeing gameplay.
Big? Yes please. Lots to do? Yes please. Let's fill this game.
After playing Horizon zero Dawn in Fallout 4 I actually don't care how big the map is, I simply care about how dense the map is with actual real content I think after playing both of those games I was able to fully enjoy a world that was well-crafted as opposed to a ridiculous gargantuan size of nothingness.
how about we focus less on how big is the map and focus more on the amount and diversity of content in the world? if Ubisoft games tought me one thing about open world games is: when developers talk more about size of the world it means it will be filled with copy-past fetch quests and nothing else to do. look a games like. dark souls,bloodborne,nier:automata ,darksiders2 horizon:zero dawn and more. the size is perfect for the content so they didnt need to fill it with half-a$sed copy-pasted sidequests. please dont make empty world with nothing but the same repetitive side quest like most ubisoft games(GR wild lands, AC:unity,AC:syndicate,whatch_d ogs,division, the crew ,etc) that being said, suckerpunch world size is good for the content they offer...just hoping they wouldnt go ubisoft (same with days gone)
I don't think it has to be one or the other. The Witcher 3 and Assassin's Creed Origins have huge open worlds, but they are still packed with things to see and do.
those are just 2 games compared to alot of games with nothing to do no saying there is no game with big world and good mount of content(i gave examples in the original comment) but its hard to strike the perfect balance. as I said, so far suckerpunch didnt disappoint and I trust them. but the bigger you make the world the harder to find that balance. we'll just have to wait and see
Bigger isn't always necessarily better. i'd rather have a smaller map with well considered content than a large one with repetitive objectives
It doesn't really matter how big the map is if there's nothing interesting to do in it. Second Son was a boring slog with a handful of uninteresting missions copy/pasted to every other district. Not to mention it's a pain in the ass to travel to places in most open-world games because even though you have a map with the exact location on it, you can't fast travel until you've been there once. I never understood that mechanic.
I:SS didn't have an excessively large map, and it was pretty quick to move from one end to the other....at least compared to some other open world games that exist. I enjoyed the game though, and didn't find it boring, although I do agree, the side stuff was pretty much just duplicated across the map. I didn't personally find it that much of a pain to travel around, but I can wholeheartedly admit that First Light made the city much more fun.
Bigger isn't always better - Game Maker's Toolkit is such a great source for video game case studies if anyone isn't familiar. https://youtu.be/Kvbnc-7Y0f...
It will be big!!!!! Sucker punch are very good with open world games.
Game looks awesome regardless.
What is the obsessing over map size about these days? Just make a good story and good gameplay. It could all be in one room for all i care.
So many positive comments, can't wait for this one.
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