Warhammer Vermintide 2 Interview - DX12, Denuvo, Multi-core CPUs, Physically-based Rendering & more

DSOGaming writes: "A few days ago, we had the pleasure of interviewing Fatshark’s CTO and co-founder, Rikard Blomberg. Blomberg shared more details about Warhammer Vermintide 2’s Engine and talked about DX12, the Denuvo anti-tamper tech, Physically-based Rendering and more. Enjoy!"

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timotim333d ago

Cool. I'm enjoying part 1 a great deal. If it weren't for GWG, I would have never played it at all and now I'm most likely going to pick up part 2. Bring it to Xbox Play Anywhere and I'm there for sure.

2ndhandcorn333d ago

Yeah i enjoy the game i just do not understand the crafting crap as usual in game so i do not use it lol .

333d ago
zerocarnage333d ago

There tons more people to play this with now GWG gave it away, when a game is dieing, GWG can be a saviour to a game because there was a time it went silent for a while.

Apart from that the game is tough, challenging and very good..

Who doesn't like killing rats..

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