From GameWatcher: "Battalion 1944, the crowdfunded World War Two FPS that intends to bring back the feel of classic online shooters, has released a new Behind-The-Scenes video to show how Bulkhead Interactive are aiming to make "the best FPS game of the year" when it comes out early 2018."
From GI.biz: "Battalion 1944 developer Bulkhead Interactive has split with its publisher, Square Enix Collective.
In a message shared on Steam, the studio said it has "formally ended" its relationship with Square Enix and that it was "deeply disappointed that Battalion 1944 never made it to console."
Kickstarter backers will be refunded and Battalion: Legacy, a "revisited and final version of Battalion 1944" will be released for free on Steam on August 16."
"Square Enix just informed me that they have released the 12 month free content roadmap for Bulkhead Interactive's WWII FPS MMO game "Battalion 1944"." - Robin Ek, TGG.
From GameWatcher: "Battalion 1944 is a WW2 first-person shooter that's come out at just the right time, since there's little in the way of competition in this particular niche at the moment. Plenty of people are looking into optimising the game's sometimes spotty performance, too, but the game's obscure graphical options, such as use forward renderer aren't that simple to figure out.
Battalion 1944 use forward renderer is a very particular graphical setting that doesn't work in a very intuitive way, so let us describe what it does and how."
I’m excited for this game although I think if they would have released back in the summer witch I believe was the original release window they would have better sales.