TSA writes: "After another phenomenal year for Final Fantasy XIV, which included the launch of its second major DLC in the shape of Stormblood and saw its player base grow to new heights, we were lucky enough to grab some time with the MMO’s producer Naoki Yoshida to discuss its development, its future, and what sets it apart from the other MMOs out there."
That's an easy topic. More of the same.
More generic dungeons that you grow bored of in one run. More vertical garbage progression.
Bigger numbers.
More "tomestones" to do the same thing you've been doing the past 4 years already.
More artificial barriers to keep you constrained.
More "balancing" to make each "job" blur into one generic pile of trash that has no identity of its own.
More......... well, you get the picture.