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Naoki Yoshida Talks The Future Of Final Fantasy XIV (TSA)

TSA writes: "After another phenomenal year for Final Fantasy XIV, which included the launch of its second major DLC in the shape of Stormblood and saw its player base grow to new heights, we were lucky enough to grab some time with the MMO’s producer Naoki Yoshida to discuss its development, its future, and what sets it apart from the other MMOs out there."

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datriax2008d ago

That's an easy topic. More of the same.

More generic dungeons that you grow bored of in one run. More vertical garbage progression.
Bigger numbers.
More "tomestones" to do the same thing you've been doing the past 4 years already.
More artificial barriers to keep you constrained.
More "balancing" to make each "job" blur into one generic pile of trash that has no identity of its own.
More......... well, you get the picture.

Bahamut2008d ago (Edited 2008d ago )

I love the music, the world, the graphics, the enemies, etc. But it definitely has its downfalls. I quit playing due to how long it takes to finish anything. Just upgrading my weapon takes like 10 hours of gameplay. I just can't justify the time spent for such little gain. Beautiful game though, it can definitely be fun, especially when playing with others.

2008d ago