Some game companies are going overboard with loot boxes, but that raises the question: can you make a loot box that isn't manipulative and predatory?
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I always hated lootboxes (as do many others), but out of all the games I have played I feel Uncharted 4 does them at least properly in a sense that you will eventually get the item you want.
The system works just like any other one, except they get rid of the possibility of pulling in a duplicate item, and while I've never spent money with UC4 (or any lootboxes for any game), I will say if I did I wouldn't be as frustrated as say with Overwatch, where you can get duplicates for a small amount of credits.
To me, if you are gonna do the whole Loot box system, IMO do it like UC4 because at least you know you will get X item. But of course that doesn't sit well with many publishers because that style of microtransaction puts a "cap" on their earnings
However, Nothing beats the good old progression system games had so long ago that seems to be going out for Multiplayer games in favor of a loot system
Just show me what I'm getting and that'll work out for all of us.
Yes. One that is in game and costs zero real life money.
yeah none