200°

Is There Such a Thing as a Good Loot Box?

Some game companies are going overboard with loot boxes, but that raises the question: can you make a loot box that isn't manipulative and predatory?

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Nitrowolf22759d ago (Edited 2759d ago )

I always hated lootboxes (as do many others), but out of all the games I have played I feel Uncharted 4 does them at least properly in a sense that you will eventually get the item you want.
The system works just like any other one, except they get rid of the possibility of pulling in a duplicate item, and while I've never spent money with UC4 (or any lootboxes for any game), I will say if I did I wouldn't be as frustrated as say with Overwatch, where you can get duplicates for a small amount of credits.

To me, if you are gonna do the whole Loot box system, IMO do it like UC4 because at least you know you will get X item. But of course that doesn't sit well with many publishers because that style of microtransaction puts a "cap" on their earnings

However, Nothing beats the good old progression system games had so long ago that seems to be going out for Multiplayer games in favor of a loot system

UCForce2759d ago (Edited 2759d ago )

Now the thing is that government got involved with this, two things will happen :

Number one : publishers and developers will have to remove microtransaction and loot boxes in order to change their behavior to consumers.

Number two : publishers and developers will have to change the PG Rating into adult if their games have microtransaction and loot boxes (gambling). Adults rating which is not game companies favorite because it will sell less.

Like seriously, this is what happened major publishers gone too far and it got government attention. “Sigh” microtransaction in AAA games shouldn’t belong in first place.

Tross2759d ago

Actually, the notion that an AO rated title won't sell well is extremely outdated. That may have been true in the 90s, but most gamers are adults now, and it has been that way for a while. In most circumstances it would be beneficial for studios to stop fearing an AO rating. We'd see a lot less censorship for one. Heck, it's almost guaranteed that the first title to actually use such a rating would sell a lot for the novelty alone. On the other hand, we may have actually stumbled upon one instance of a silver lining, as eloquently outlined in your post. If fear of a non-existent boogeyman causes companies to denounce some unethical practices, then so much the better.

lptmg2759d ago

@Tross

it's not about adults buying AO titles or not, but many outlets such as Gamestop and Walmart blatantly refuse to sell a game bearing the rating. Yes, you can use the "then buy digital" excuse, but even then Sony or MS wouldn't allow for heavy marketing in their websites for a game restricted solely to adults.

the AO rating is still a death sentence to a game, wanting or not.

aarogree2759d ago

UCForce
You forgot option 3: publishers and consumers will find more insidious ways of putting microtransactions into their games.

Jinger2759d ago

They won't get rid of MT's lol

Nothing legally wrong with MT's

UCForce2759d ago (Edited 2759d ago )

@Jinger Sure, but they will be force to change their PG rating into adult if they had loot boxes (gambling) and microtransaction in it even the game companies like it or not.

TimmyTurnersDad2758d ago

@aarogree that was meant for @UCForce and i very well aware that people have tried to ban sports cards and Pokemon cards. The reason they failed is because based on US gambling laws, they can't be considered gambling. Just like lootboxes can't be considered gambling because you can't lose. My thing is, if all of these people are suddenly so concern with protecting children from gambling, why are they not bitching about those things as well. Also I believe that parents should just be better parents and not give your 12 year old their credit card.

aarogree2758d ago

@TimmyTurnersDad

People aren't that concerned because we've had time to condition ourselves and teach our children to not go overboard with trading cards (plus they aren't that popular anymore), which is something we haven't been able to do with loot boxes because they are relatively new. That and it's easier to buy loot boxes than trading cards, since all you need to do is literally click one button and not drive out to your nearest Target or Walgreens and pray there isn't traffic. In other words, people aren't complaining about trading cards because buying them is infinitely less inconvenient than buying loot boxes.

+ Show (4) more repliesLast reply 2758d ago
aarogree2759d ago

Never played Uncharted 4 so I never got to witness that loot box first hand.

TimmyTurnersDad2758d ago (Edited 2758d ago )

By us gambling laws lootboxes are not gambling because you never lose. You may not get the thing you want but your still getting something, much like Pokemon cards and baseball cards. By your logic we should have trading cards and sports cards banned.

aarogree2758d ago

@TimmyTurnersDad
1. That's not my logic.
2. You treat that as a joke, but people have actually tried that in the past.

2759d ago Replies(2)
TheColbertinator2759d ago

Just show me what I'm getting and that'll work out for all of us.

aarogree2759d ago

Showing you what you're getting isn't the problem, it's knowing the odds of what you want to get.

TheVetOfGaming2759d ago

Yes. One that is in game and costs zero real life money.

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50°

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