190°

"It's not Hitman without IO": Why Square Enix set the franchise free

President and CEO Yosuke Matsuda tells GamesIndustry.biz the reasons behind the surprise split with IO Interactive.

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gamesindustry.biz
strayanalog2760d ago

Nice. It really wouldn't be Hitman without IO, besides being an independent developer suits them fine, I believe.‎

2759d ago Replies(1)
PlayableGamez-2759d ago

Wonder where the franchise is going to go now that it's independent.

warriorcase2758d ago

The new patient zero campaign felt like it had a touch more of a darker tone. I hope they Keep doing what they are doing, hitman was great fun

2pacalypsenow2759d ago (Edited 2759d ago )

I miss IO + Eidos, before SE bought them.

FriedGoat2759d ago

Yeah, most of the team who created the best hitman (blood money) and previous titles left ages ago.

PlayStationswitch2759d ago

IO needs to make Freedom Fighters 2!
Or atleast an HD remake of the original.
Multiplayer was so underrated. It would be so amazing on the switch

2pacalypsenow2759d ago

You can play the Original in 720p on the Xbox, looks pretty good.

morganfell2759d ago

"It's not Hitman without IO": Why Square Enix set the franchise free

Translation: We weren't making a pile of money off these guys and it was cheaper to let them go than to try and sell the franchise.

_-EDMIX-_2759d ago (Edited 2759d ago )

Square Enix never actually needed to sell back the intellectual property.

I mean basically they could have sold Hitman to any number of Publishers to the highest bidder. The reality is it did not work out for both parties so they decided to part ways and in my personal opinion it was quite fair and honest for Square Enix to sell back that property to IO interactive because that's something that is actually pretty rare in this industry for a publisher to do.

Like really rare.

I mean it would have actually been cheaper to sell the intellectual property to the highest bidder I seriously don't think you really understand what square has allowed this team to do...

Most situations where a team gets let go by a major publisher doesn't really end in that major publisher selling back an intellectual property.

Trust me, this is rare.

When Bizarre Creations left Microsoft game studios in Microsoft game studios still owns Project Gotham Racing..

When bungie left Microsoft Microsoft still owns Halo....

When lionhead was closed down Microsoft still own Fable.

When Visceral Studios will shut down Electronic Arts still owns the Dead Space IP

When Capcom close down Clover Studios they did not give them viewtiful Joe and Okami

I think you really really really really need to read up on this to fully understand what happened because you may not like Square Enix but what they've just done is not the norm of gaming and most companies would sell the intellectual property or even keep it for future investment.

It was a nice thing they did because most small developers after being let go are not going to have such a result.

morganfell2759d ago

"I mean basically they could have sold Hitman to any number of Publishers to the highest bidder. "

You do not know that. Square Enix didn't see enough promise and stating other companies would automatically go against that finding is supposition at best. You also do not know if SE has an agreement in place with IO that basically garners them some type of payout over time that SE found more profitable. You nor I have any idea how things worked out between them unless you have some corporate inside information. I stated something as more of a joke above and thought that was obvious. Even so it is likely accurate. Thjis was about money, not a lover's quarrel.

You do not know if it would have been cheaper or wiser financially to sell Hitman to another publisher even if others were willing to pay and Square may not have wholly owned the IP. Not every situation is the same. There also may have been accumulated debts that selling the property would not pay for yet disbursements from IO to Square over time would cover. The idea that they allowed them to keep the IP signals payments to SE over time is the most likely scenario. Again, because of something I said in jest which is that they were not making piles of cash off the back of Hitman.

_-EDMIX-_2759d ago (Edited 2759d ago )

"You do not know that"

Except I do, Square Enix was the one that owned the Hitman intellectual property.

They had options and it's clear they chose to sell it back to the developer, something they never needed to do.

Any number of Publishers like Activision Ubisoft Electronic Arts Microsoft what have you would have gladly paid top dollar for the Hitman intellectual property.

I don't even understand what you're trying to even debate 😂😂😂

IO interactive was let go, trust me they're not going to have more money than Electronic Arts Ubisoft Microsoft or any of the other top Publishers that's just completely asinine.

I have no clue what you're talking about but there was no damn agreement with the intellectual property it was 100% fully owned by Square Enix do you not know that this company was purchased through an acquisition?

This wasn't some merger , this wasn't some partnership this was Square Enix 100% owning this developer as well as owning the intellectual property.

No matter how much you hate this damn publisher please stop trying to purposely paint them in this negative light when you 100% understand that they easily could have sent this out to the highest bidder and I'm positive they would have made Millions more off of their property as opposed to from a small developer that was just let go.

So what you're telling me is IO interactive has more damn money then all the top third party Publishers and gaming? 😂😂😂 28514; Oooook

When Midway was going out of business it was a damn field day every damn publisher came out of the woodwork from Ubisoft to Sega to take two so they could buy teams and intellectual properties.

Soooooo yes, Square Enix very much was going to get millions upon Millions more from another top publisher than they ever were going to get from a small developer, this move was done out of respect.

You don't see Microsoft looking to sell Fable to lionhead a developer that just lost their jobs as if they could afford the intellectual property of fable 😂😂😂 28514;

http://www.gamesbrief.com/2...

So this was an acquisition , it was not a merger, it was not a partnership.

And

http://www.usgamer.net/arti...

morganfell2759d ago

"Except I do, Square Enix was the one that owned the Hitman intellectual property. "

Now you are just making things up and this conversation is utterly useless. You were not sitting in the boardroom. You have absolutely no idea what SE's thoughts were on Hitman. Ownership of a property doesn't not magically create telepathy to the public of the owner's thoughts on an item. You also do not know if certain senior IO founder's maintained even a single percent of the IP's rights. How many game company's own an IP and just let it go for nothing? There are reasons to which neither you, nor I, nor the general public are privy. Accept it and stop with the fantasy as fact bit.

There are a hundred things they could have down with Hitman and thinking that you KNOW their intent and reasons is just absurd. "Look at me, I'm Karnak the Great, all knowing seer from the east". Okay pal, off to the funny farm. You can deduce until you are blue in the face but actually knowing is, in case you are unaware and you seem to be, and entirely different matter. There are facts and there are assumptions. Your ideas like mine on this matter are assumptions. You can call it a deduction if it makes you feel better.

"They had options and it's clear they chose to sell it back to the developer, something they never needed to do."

Yeah I actually agreed with you that was likely and I said they chose to do so because as a company in it for the money it must have been a far better profit than selling it to another publisher. Try reading what I said next time. Still doesn't mke it fact. You remarks and mine are guesses.

Again without first hand knowledge of SE's financials, forecasts, and what their company analysts told them was likely YOU HAVE NO IDEA what SE NEEDED or DID NOT NEED to do. Maybe you and your multi-million dollar company conduct business differently. Wait...no you do not. You are like me, a nobody on the internet with zero knowledge of the inside workings of SE.

No other way to phrase it. You are being ridiculous. You also have zero, ZERO idea what other publishers REALLY think of the Hitman property. They may see it as dried up and run out. Or super hot. Fact is you do not know. Neither do I but I can admit that. What some publisher says publicly is hardly ever the summation of their total thoughts on the matter. You also do not know if SE shopped it around and other publishers said no thanks. Stop acting like an omnipotent being, its retarded and childish.

"I have no clue what you're talking about but there was no damn agreement with the intellectual property it was 100% fully owned by Square Enix do you not know that this company was purchased through an acquisition? "

Again YOU DO NOT KNOW. NEITHER DO I. I acknowledge what I am stating as a supposition instead of letting my pretend insider knowledge and arrogance drive the train.

You should really call Michael Pachter. The two of you share similar traits of haughtiness and both of you are about as accurate as a 20 year old Daisy air rifle with bent sights.

Think you know what a company did, what their motivations are, why they chose a certain route, and...I love this part...what they really should have done (when you have almost none of the facts) is laughable and a child's flight of fancy. Have a nice life, I'm done.

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180°

John Marston Voice Actor Teases "Exciting" Red Dead Redemption News

During a livestream on his personal Twitch channel, Rob Wiethoff (who voices John Marston in the Red Dead Redemption series) hinted at "exciting news" to be revealed next week. According to Wiethoff, the news will be announced "before Friday".

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powerupgaming.co.uk
jznrpg7h ago(Edited 7h ago)

PS5/Pro/Switch 2 version of RDR2 seems most likely. I’d love a RDR3 but that seems years away

Cacabunga6h ago

Id be happy for just a 60fps patch

OmegaSoldati5h ago(Edited 5h ago)

Agreed, but at the same time RD2 came out in 2018. Could it be a remake of Red Dead 1?

Spoiler:

Marston died in the end of Red Dead and Red Dead 2 is set before that. Im curious now. What news could it be?

Profchaos7h ago(Edited 7h ago)

Their contracts are iron clas if they leak anything legit they are threatened with immense legal action.

My hopes for what this is are minimal its probably a meet and greet with the cast

I dont see why they would be involved in a upgraded version of rdr2 when the dialogue hasn't changed

thorstein3h ago

He seems to have been cleared to do this as he purposely picked up the game, streamed it, and made the announcement.

70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing2d ago

How about an official level editor for Boltgun?

jznrpg7h ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused3d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19923d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.