60°

Far From Noise - Cliff-Side Philosophy - The Indie Toaster

Some games just want to tell a story. Instead of flooding you with game mechanics and activities, Far From Noise decides that the best thing to do is to stop, take a breath, and smell the glorious air; and I think that’s a good thing. Far From Noise is a game developed by George Batchelor …

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indietoaster.com
70°

Far from Noise is the Perfect Game to Begin the Year

Begin by sitting down and make sure to get comfortable. Now close your eyes, inhale, count to five, then exhale — now open them, what do you see? That’s right, it’s your car teetering on the edge of a cliff with not a soul in sight to help you.

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hardcoregamer.com
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Review – Far From Noise (PS4) | WayTooManyGames

A car, a cliff, a deer

WTMG's Leo Faria writes: "Far From Noise is very hard to review. It lacks most basic elements that make a game a game. There’s no gameplay whatsoever. The visuals nearly never change. There’s not much actually going on in this game. Then again, I can’t say the game isn’t well-written, because it is. Unlike a walking simulator, which still features the core concepts of a videogame (gameplay, graphics, objectives, assets, sound effects), yet it refuses to use most of them, Far From Noise doesn’t even feature the vast majority of those basic concepts of gaming, yet it was never planned to have them in the first place. This game definitely broke WTMG’s rules, as it is impossible to actually grade it. Given the aforementioned lack of basic gaming elements, the game would score a 0 in some departments, and that wouldn’t be very fair. That leaves the game scoreless. Would I recommend it to everyone? Definitely not, as it’s more of a made-for-TV interactive book than anything else, but if you’re into philosophical discussions about life and death, then there’s a chance you might like it."

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waytoomanygames.com
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7.0

Far From Noise Review - Feeling Lost? Consult a Deer - Thumb Culture

Ben @ TC "Far From Noise is fantastic, and a very well presented experience, and I wouldn’t see it as a game, but more of an interactive work of art."

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thumbculture.co.uk