Star Wars Battlefront II may no longer have microtransactions, but players know that they're coming back at some point. Jordan Ramée analyzes FPS video games that have implemented micotransactions well, and details how EA can use these games as an inspiration to do the same for Battlefront II.
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You can't improve MTs...only get rid of them
There's no middle ground
Either we have them or we don't
The only good microtransactions are nonexistent microtransactions
Cosmetic only. In game advantages should never be available for purchase.
The entire progression system is BORKED. They need a ground up rework. At it's core it is designed to randomize progression, remove skill entirely, and most importantly to get people to PAY MORE MONEY.
- The payouts for matches are ridiculously low ON PURPOSE.
- The loot boxes that are REQUIRED to progress are priced high ON PURPOSE.
- The matchmaking pitting high levels versus new low levels is done ON PURPOSE.
The token gesture from the executive suite is laughable at best. Appease the masses and temporarily disable their ability to buy their progress. They will purchase then, and quickly discover that the grind is real, the progression is slow, and eventually a large number will cave and BUY progression.
In short EA is holding the Star Wars license hostage. They are whoring it out to all who will pay. Meanwhile the true fans, the ones who love the license are SCREWED. This problem goes beyond EA, and involved Disney as well.
Lucas knew this would happen. He commented on it when he sold the license.
https://youtu.be/_sHQlBj6U0...
Even F2P games have broken microtransactions. It's one of the worst things that has been introduced into gaming in many, many years.
If I have to pay any sort of money for a game, it should not have a single extra charge after that.