ThisGenGaming says: "You’ve all heard about the recent internet outrage at EA’s money-making schemes for Star Wars: Battlefront II. And more recently, you might have heard the Belgian government was investigating if games that allowed you to pay for random items with real world currency don’t constitute as “gambling”. This does raise the question if it’s only the games with lootboxes that should fall under scruteny. After all, there are entire games that are built around people spending money to have a better chance at winning than their opponents. The first type of game that comes to mind are Trading Card Games (TCG)..."
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Never really thought about it for the TCG side of things... Technically, you are paying money for something that has unknown contents in the hopes of a payout.
trading cards might be different, since trading cards are in stores. Or maybe this is how loot boxes will be justified, saying they are just like trading card games.
Really can't compare. Your normal, regular video games has always been one price, that is when you purchase it. The business model for card games, whether it be irl or digital, has always had a price for the cards. Can't really compare that to MTs in real games.