Guerrilla's Art and Animation Director Jan-Bart van Beek said that videogames allow developers to do crazy things like designing Horizon: Zero Dawn's world, unlike other mediums such as movies.
Crazy and originality are good things!
I want GG to take what they learned in game design, storytelling and destructibility and apply it into a Killzone reboot.
Damn, that would be great. Though I think their previous games are underrated anyway. An open world FPS set in Killzone's universe could totally rock with the expertise they got now.
If Far Cry can do it, Killzone certainly can too!
I want them to make the sequel even better
Open world Killzone? Hmm...could work First person or maybe they'll let us switch between when we are in cover like Deus Ex I would like to see a reboot. Maybe a ex soldier now family man on Earth in the suburbs then the Helghast attack and you have a story somewhere in all that. Something different to the generic soldier grunt they usually do.
@Foxtrot What about Killzone Mercenary sequel ? That could work.
Originally I didn't think much of this game when it was revealed at E3, but the final game really proved me wrong. Hopefully Guerrilla continue to make these games!
Keep up the good work !
Sony gives u freedom
Plz make the character more alive in your next game. Plz take note from Naughty Dog!! This game didn't live up to my expectation. But I do think it was the best game regarding technical achievement tho.
More alive in what way, exactly?
He was probably dying to Scrappeds all the time so he is asking for a no-death mode
@rivaldoo777 It has improved a lot in the expansion, give it a go.
From my little experience with Game Design, currently, I agree.
They need to make a fantasy RPG game like Elder Scrolls and the Witcher.
I'm surprised Sony doesn't have a game in that vein in their 1st party. I wouldn't mind seeing Wild Arms expanded to an open world game. World is already rife with factions, tons of lore, varied things to apply in game play, and a nice style which can breach the western/eastern artistic design differences that tend to exist in games.
You know I am aswell because when Elder Scrolls isn't out people are looking for their next fix...you just have to look at Elder Scrolls, do a game filled with the very best of that and the stuff they haven't done yet then you'd have a perfect RPG game. Needs to have a good selection of races, spells, skills and maybe more of a hardcore RPG design like Morrowind and Oblivion had before they dumbed it down in Skyrim...like stats bonuses from races which even differ in gender etc.
I can dig that. I just think a westernized RPG is kind of samey as what we are already getting in the field. I'd like to see something a bit more fanciful in presentation. Not something very Otaku, but not something that goes for the more realistic vibe that we see in ES games. Otherwise, I agree about the actual game design elements. I would like to see what Sony could do in an open world fantasy game.
Crazy is one way to describe that game.
Yeah, I'm sure designing a game world is a lot of fun, and bonus: unlike in a movie where even the most lit backgrounds aren't on screen for very long, game worlds invlove actually exploring the surrounding world, meaning set pieces generally have more meaning than simply being background aesthetics...at least in AAA titles.
Robo dinos aren't the craziest concept I've heard. That said, crazy or not, HDZ was a gem of a game that nailed everything it attempted.
I think that Horizon is GG's "Witcher," and one of the inevitable sequels will be their "Witcher 3" aka: magnum opus. They have a solid formula with Horizon, now to improve on each part to make it a truly legendary gaming experience.
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