330°

SWBFII Devs: Speculation on Unlocking Time Requirements Is Inaccurate; We Want To Repair Bridge

Three DICE developers working on Star Wars Battlefront II are answering AMA questions on Reddit. They've said speculation on unlocking time requirements is inaccurate while noting that this AMA is the first step toward repairing the bridge with players.

They also said that there's not much they wouldn't revisit of the game to improve it for players.

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KaiPow2783d ago

Just my two cents, but EA should drop the price on heroes significantly and compensate by raising the cost of cosmetics and accessories. Anything that affects regular gameplay needs to be easier to obtain.

EatCrow2782d ago (Edited 2782d ago )

How about making heroes unlockable by achievements in game.
Smash brothers anyone?

I'd also think that Luke and Darth would be given at the start with the others being unlockable afterwards.
We already know ObiWan is stronger then both luke and Darth since he beat Darth at his prime.

For those who dont know. The less actual physical limbs in your body the less connection to the force.

Also, if you want to add different playstyles what do lootboxes have to do with playstyles. Depending on lootboxes is not actually playing any game but the game of gambling. Lootboxes appear to be the only real case of abuse in this game.

@Jinger
Well with the understanding that credits wont be found in lootboxes. Then yes Id say the credit system is fine as is. Work hard to unlock. But if someone can spend cash to get boxes that may contain credits then that is a problem. Your hard work to earn the credits in game mean absolutely nothing. Is that not easy to understand.

Jinger2782d ago

Playing the game and getting credits to unlock them IS unlocking them from progression. How hard is that for people to understand?

Palitera2782d ago (Edited 2782d ago )

But mostly:

"The speculation is wrong..."
"Ok, so how long does it take to unlock everything, on average?" (Real question on the pathetic AMA
"I don't know" (Can you believe the design director actually used this lie on the AMA???)

4Sh0w2782d ago (Edited 2782d ago )

Well I bet even if they legitimately want to fix it it's going to be complicated to revamp a whole finished game while still keeping it balanced= the biggest problem is they focused too much on monetizing progression with the original game design. If you guys think they can simply turn this off and accelerate that and Waalaah!..everything is fixed, it's not gonna happen.

Best thing they can do is just lower the credits for everything and increase the points you get for playing multi so everything can be unlocked pretty fast for even average gamers, sure the game as a whole will likely lose a sense of accomplishment but overall nobody will feel like they were pressed to buy anything to compete because it takes so long to unlock the good stuff. (Their position is the info about unlocking content is overblown, I dont know who's right but to me this is the best answer if really want to fix things).

_-EDMIX-_2782d ago

Um...ok

You do realize that the heroes are unlockable through playing the game correct? How much people on this site do not know this?

EatCrow2782d ago

@edmix

Everyone knows this dude. But thats not the point. The pay to win system is centered around earning cards that give an advantage and credits that let you progress faster.

I said unlockable through acheivement because i dont think the credit system should be there. Its a terribly outdated practice of player progression. By achievement I mean for instance killing a certain amount of heroes gives you darth vader unlocked or a certain amount of clone troopers gives you han solo...maybe meeting an objective in a certain amount of time in a planet unlocks chewie etc.

I think everyone already knows its all technically unlockable through playing the game.

+ Show (2) more repliesLast reply 2782d ago
Jinger2782d ago

Uh, they did... by 75% they did that like a few days ago.

DillyDilly2782d ago

& then they dropped how much you earn credits through various things

Jinger2782d ago

@TheRandomOne

The only thing they changed was how much you earn after you beat the campaign. Before it was 20k and now it's 5k because beating the campaign grants you enough credits to buy Iden (the main character) who's price was 20k and dripped to 5k... all other earnings have remained the same

Newmanator2782d ago

Get rid of them, bridge repaired!

bloop2782d ago

Exactly, it couldn't be more obvious. With everything that's happened in the last week, no other game has received as much fan feedback in the history gaming. Millions of gamers have made it pretty clear how they can repair that bridge.

JBaby3432782d ago

That's exactly what I was thinking. Want to repair the bridge with players? Get rid of that bs and boom... bridge open.

-Foxtrot2783d ago (Edited 2783d ago )

Jesus man these guys...they still don't seem to get it, as they want to keep defending it despite knowing they are wrong

"We want to help rebuild bridge"

Urm...no. That bridge before all this was made out of sticks f***** Eeyore built, now I just think it's destroyed for good. All I read in that was just pure horse shit and "yeah you're just saying that for the sake of it".

Even if they managed to fix it to the point it's balanced as hell then it'll be over and done with. Then when the next game comes around they'll say they're improvements to the last game helped them learn only to screw us over again. It's how thi story goes...we've been through it so many times with them and other developers.

The answers in the AMA were just vauge and didn't seem they were going to change a thing. Take a look at this article a few months back when they said Battlefront II would NOT be Pay 2 Win

https://www.gamespot.com/ar...

Jinger2782d ago

They are willing to try and make it better for you cry babies, but apparently its not going to help with you dumbass stubborn people.

What's the point of asking for change if you won't acknowledge it when they change it? That is stupid

DillyDilly2782d ago (Edited 2782d ago )

The only way they can remedy this situation better is by making this game a normal game through unlocks. Which is what people wanted to begin with

DillyDilly2782d ago

Star Wars is to big to fail but this game will not have long term life. People will play the story mode & move on to something else. In the end no one will win

DillyDilly2782d ago (Edited 2782d ago )

Its either remove this bullshit or suffer the consequences with stuff like bad reviews & bad word of mouth & empty servers & no one regardless buys the lootcrates & micro transactions its that simple

Jinger2782d ago (Edited 2782d ago )

@TheRandomOne

Everything in game is accessible through progression... I was able to get Vader just from playing The EA Access trial and saving my credits. That was less than 10 hours of gameplay. I have already unlocked additional weapons for a few classes, through normal progression because you can only unlock weapons by playing that class specifically. I may not have the best star cards, but guess what? I'm still winning rounds and consistently make top 3. Star cards won't make you an invincible killing machine.

Edit: and to clarify... NOTHING is locked behind a pay wall. There is nothing in the paid chests that you can't get in the other chest you get from activities or credits. In fact it's more beneficial to make sure you do all your progression unlocks because you can obtain SPECIFIC chests for example completing all the "Light side" levels in arcade give you a specific light side loot box etc.

PapaBop2782d ago (Edited 2782d ago )

No no and no, they had their chance to play their "repairing bridges" card back in the beta, the p2w aspect is still very much alive and now we're finding out to what extent EA's greed truly stretches to. Any gamer, let alone ones who love games enough to make a career out of it, could see the blatantly obvious flaws with how Battlefront 2 is, this is just a BS attempt at damage control and it's gone way past that. I feel sorry for the DICE employees in a way, they have nothing to do with this, it's the higher ups at EA who are to blame, they're just the poor schmucks left to pick up the pieces. I mean just look on the PS store, there is already a £11.99 introductory pack you can buy which includes 3 "rare" star cards, two of which increase your health regen and after all the backlash, the people running the show truly have no shame.

Ittoittosai2782d ago (Edited 2782d ago )

How do you "win rounds" when its a MP ? Good for you you unlocked a hero after they lowered the amount. You paid less then 10hrs after they lowered the amount.

Its obvious after reading several of your comments, you'll justify, apologize and defend anything the devs do in this game. The fact progression is available for purchase in loot boxes is the problem. Why is that so god damn hard for you to understand? The ability to purchase cards to improve your character is P2W flatout there is no defence, no logic, no PR speak that will just make that go away. If this was purely skins and hats etc this wouldnt have been a thing at all. SwBf isnt the only game EA did this to they also did it in Need For Speed and they will do it in Anthem as well.

The MP has problems, paid progression is a problem, lowering the cost of heros then lowering the pay out for completeing the single player is just the dumbest move Ive ever seen. It just smacks of ripoff.

The arcade mode has a timed lock out, why the hell would it have a timed lock out? It never had one before but the game say "free dlc, free maps and no season pass" and bam timed lock out in arcade. The only reason is to limit your ability to earn credits thus making the grind longer.

Dice and EA have screwed up and your defence is just sad.

Imalwaysright2782d ago

Not enough. Not even close to being enough. Don't like it? Get out of the way and go cry about us in the corner or better yet go see EA shareholders and investors to see if they can wipe your tears, hold you in their arms and thank you for trying to make them richer than they already are. Got to love these hypocrite cry babies whining and moaning about people that they believe are whining and moaning.

-Foxtrot2782d ago

Oh look at that immature personal attacks

Going by your comments you really don't have a clue whats went on with this

Jinger2782d ago (Edited 2782d ago )

@Itt

Not sure what you mean by that first question... should I have said win matches?

What do I care if progression can be bought? I'm not buying shit, it makes no difference to me.

Also if you weren't blinded by your hate there is a simple reason the payout for the campaign got lowered. The main character use to cost 20k and now 5k, that payout is to buy that character. See the correlation here?

I do agree with the daily cap on arcade mode though, that is pretty weak sauce for sure.

rainslacker2781d ago

It's occurred to me Jinger that maybe you don't seem to comprehend that there are hundreds of thousands that have a problem with what's going on. Probably more since not everyone uses reddit.

On N4G here, you are the only one really saying it's not a problem.

There are those trying to say that MT are just a necessary evil nowadays, but those are coming from people that are mostly logical about things, and generally, they concede points that the way it's implemented here is pretty crappy.

You might have one or two other people who believe the way you do, but they sure as hell aren't trying to defend EA with every bubble available to them, in every single comment. You seem way to invested in this....or you're just a troll taking an opportunity to rile people up.

But I'm going to assume you're sincere for the rest of this comment

Given the rather unbalanced number of people who don't like what's going on, compared to you and a few others who seem to be defending it and trying to get others to stop talking about it, maybe it's really you who just don't get it.

While you go around calling others dumbasses and stubborn, you absolutely refuse to see you are but one of a few in a massive number of unhappy consumers. You're calling hundreds of thousands wrong, and while there are often times where that many people can be wrong, you generally see a lot more than a single lone voice in the rabble trying to call for reason. As it stands, you are that lone voice, but your voice is meaningless, because you don't actually see the problem, nor accept that it's a problem for others. We understand it's not a problem for you. So have fun with the endless grind. But in the meantime, stop marginalizing other people concerns because they are not your own. The hundreds of thousands upset here have very valid complaints, and your comments are meaningless to them, because you don't even understand what their problem is.

Personally, I don't care about SW:BF for a multitude of reasons that have nothing to do with the issue here. However, I do care about these MT practices which keep rearing their ugly head which takes away notice from other games which deserve it much more than this crap does. I will always fight against practices which I feel affect gaming negatively, and regardless of if you or others think it's negative, I have my own views. I feel these MT practices have been sloppy, mismanaged, and have consistently degraded the quality of game design for the past 10 odd years. So I fight against it, because I hate seeing it get worse. I'm a consumer, I fight for what's good for the consumer, regardless of if I have a personal stake in a particular product.

+ Show (7) more repliesLast reply 2781d ago
XiNatsuDragnel2783d ago (Edited 2783d ago )

I seriously think you guys aren't getting it. We want is that lootcratez to be removed because from that AMA there were good comments getting removed because Ea isn't fixing the main issue. 100 % of a no purchase from me. THESE GUYS DON'T UNDERSTAND HOW P2W MTS LOOTBOXES GAMBLING FOR LITTLE KIDS POCKET SCUM GAME THIS is.

2783d ago
odderz2783d ago

I wonder if that means EA will be releasing their own metrics...

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70°

Nintendo president apologizes for Switch 2 shortages

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50°

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Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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