Developers of the upcoming 2D hack and slash title talk about having the power to push the game's limits.
Director Kazuyuki Yamai talks about development, inspirations, and how the messaging and themes of Raidou Remastered are still relevant today.
Warhammer 40,000: Rogue Trader producer discusses the rise in popularity of CRPGs, but did Baldur's Gate 3 cause this?
YoshiP, the director and producer of Final Fantasy 14, has apologised for the state of the game at the time of writing.
Do you not see this happening during development? Like, why are we apologizing after the fact instead of stopping it during development?
I was unhappy with DT and have spent far less time in it than any other expansion but it's things like this that makes me respect Yoshi P. It's rare for such a high profile developer to be so candid in his assessment on a live game.
That's what I'm talking about.
They already had that power on PC, I don't see what the X brings to the table that wasn't already there.
Agreed. The extra ram was absolutely necessary. Gives a lot of extra leeway. Witcher 3 loading in an instant on a console is remarkable. Keep up the good work Microsoft.
9 gb not 12!
Like incredible years in advance tech, animations, shaders, physics? Oh wait, any game this dev makes for X is coming to standard Xbone too. Never mind.