Blizzard's CEO has stated that "Overwatch's loot boxes are not part of the controversy." But is that statement entirely true?
Feodor Chin discusses lending his voice to beloved gaming icons like Overwatch's Zenyatta and Lee Sin, and reflects on a diverse career across animation, film, and TV.
Overwatch Classic is gaining quite a bit of attention as the newest Arcade mode in Overwatch 2 Season 13, but it isn't exactly 'Overwatch Classic.'
Overwatch: Classic is a new limited-time mode available in Arcade to relive the game during various eras over its run.
When Overwatch was good and fun, now who the hell cares. Blizzard is just shit and doesn't care about it's employees. OW2 just needs to go away.
Since Overwatch is a FreetoPlay game, loot-boxes are OK. in a full price $60 game loot-boxes are unacceptable ."Games are expensive to make"... loot-boxes are unacceptable. Publishers/Developers are making hand over fist from this practice. Without them publishers/devs would still be able to make a profit if they simply made GOOD games.
I don't find any fault with Overwatch's loot box system, it's the poor implementation in other games that I find to be the problem. Overwatch's system works for three key reasons, at least in my opinion.
- The loot box rewards are in no way tied to player progression or any pay to win scenario, everything obtained within them is purely cosmetic
- They are easily obtainable in game. In fact, they actually added ways to get them with weekly arcade loot boxes
- Most importantly, they ensure the fan base has a steady flow of content including maps, heroes, game modes, and events for FREE
If any of these things are missing or altered, I feel like the consumer can feel like they are being swindled by a company. Destiny 2, for instance, uses loot boxes that offer cosmetic items that are one time use (or so I've read). This seems incredibly frustrating considering you would have to get lucky again to obtain the same item you previously had in case you decided to go with another look for a short while. On top of that, Bungie's charges for all of their expansions. Shelling out money on top of money is a nuisance and can be quite frustrating.
If minimal, I don't see the problem with loot boxes. Developers have to continually work on the game to keep it entertaining, fresh, and running smoothly. A one time flat fee of $60 (and $0 if bought used) may not cover payroll and overhead over a long period of time. Granted, Overwatch should be fine on that front, but other games may not be if they try the same model of giving free stuff out as Overwatch does.
Now, if you make the argument that everything that launched with overwatch (skins, voice lines, sprays) should be obtainable with in game progression, I couldn't fault that logic. They could simply charge for any later DLC. That being said, it alienates the community if they were to do that with the maps and heroes as well. Also, I would rather have access to everything as it comes out via the loot boxes that I get for free. These people aren't going to and shouldn't work for free to add stuff on to the game. This is a good way to channel money while making the game accessible for all users.
The best thing about OW though is that there's no loadouts...meaning no gun unlocks...which means there's gun mods and so on. That's why they are better at balancing it overall then other games
Couldn't of Battlefront done that, bunch of characters to choose from with their own different skills and weapons
Both true and false?
What?
I like Overwatch bought the game for 30 dollars last Black Friday & their loot boxes doesn't hinder my enjoyment of the game what so ever knowing I acquire loot boxes for free when I level up & in game currency.I have never spent a dime of my cash on Overwatch loot boxes.