140°

Microtransactions Outpacing Game Sales Sets a Worrying Precedent

For the first time ever a major AAA publisher has had in-game digital purchases, subscriptions and microtransactions outsell digital copies of their complete games. Does this set a worrying precedent for the future?

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strayanalog2780d ago

Only a matter of time before this happened since its introduction last gen. “Player Recurrent Investments” has had enough time on the market for younger gamers to have grown up with microtransactions/season passes as a normal thing, so I expect this to probably get worse. The real kicker is how the industry will use it to their advantage now - if they tend to abuse, that is. This is indeed worrying, but expected.

Palitera2779d ago (Edited 2779d ago )

It is inevitable. Simple as that. But it might crash in a few years, when games get SO bad design/progression-wise, that it might collapse over itself.

agent45322779d ago

That will never happen when your customer is so gullible and corporate loyal. Please don't hurt their favorite multibillion dollar corporation.

SierraGuy2779d ago (Edited 2779d ago )

Oh trust me it will happen with regards to gamers who have been playing a long time who don't put up with this bs. Must everything become a point of sale? This will truly change and destroy gaming eventually. What about that poor gamer that can barely afford the console game and TV not to mention the active internet connection and stupid monthly membership? So what they are at a disadvantage? Shame on the game developers for letting this happen and I do believe this article is bogus. No Activision and EA are so f#cken greedy your selling out your hardcore user base to make a few extra bucks. The f#cken idiots at the top of these companies don't even game.

MegamanXXX2779d ago

I think the video game reviewers will be Key. If they keep complaining about it in their review that might actually help

agent45322779d ago

The reviewers and game journalists are in favor of this and make it sound that is ok and good for the gamer. I have yet to hear a game journalist against microtransanctions. They even fought against pc gamers in regards to paid mods. PC gamers were against paid mods but the gaming media insisted to not fight back and take it. We have no official voice that helps gamers that is the problem.

PhoenixUp2779d ago

When Reality Crash currently boastsover $3.5 million made from its virtual currency thanks to microtransactions before the game is even out, you know things have depressingly gotten out of hand

2779d ago
AnubisG2779d ago (Edited 2779d ago )

And we can thank the casual clueless players for this.

Gaming is on a fast trak to ruin. I said this when they introduced DLCs first that it will get to this but everyone called me an idiot. Yet, here we are. Pay to win. Content held back for MT and loot boxes and DLC is the norm. If you guys think it can't get any worst, think again. It will get much, much worst within a few years.

My advice: don't buy a single MT, loot box and dlc. Only buy games at $20 from now on. That is the only way we can show companies what we think. They don't give two shits if we write them e-mails or create petitions.

Elda2779d ago

Folks that have a high interest in certain titles & have $60 dollars to spend are going to still buy including myself,folks don't have to buy a single loot box or MT to enjoy the game & not buying them sends a message alone.I'm loving Shadow of War,played a year of Overwatch,D2 & several other games & I haven't spent a dime on loot boxes or MT's.

agent45322779d ago

They still got your money

Chaosdreams2779d ago

The younger generation will see this new gaming structure (microtransactions) as natural, and thus will spend their money without realizing they are paying for things that used to be free, and/or unlockable.

There is a mentality to want to have a better/fuller product. Instead of us being delivered one, we are sold it in bits and pieces. If someone has a general love for the game, they will be more prone to spend their money (And honestly, you can't hate someone who loves a product and wants more of it, but you can certainly label them as the weakness). There are those who seem to drop tens of thousands of dollars on a single game (At that point, hate them)... It's undeniably clear why the Devs/Pubs want to change the gaming landscape. While 100 gamers might drop off, 1 gamer will make up for that loss of revenue and then some.

The problem is now that the games themselves are feeling less and less "for the gamer" and more and more "for the profit." The change alienates the older generation (because the games are garbage -> Battlefront 2, what are you? You're not a game - you're just a slot machine). This also warps the minds of those naturally growing accustomed to paying more for literally colour schematics and prettier emojis because, hey, that's what they've seen more of rather than games as a full product upon release day.

Soon the days of owning multiple games and enjoying their stories will be gone. If you love gaming, you may end up with 1 title, and constantly put money towards it... Because if gaming is now a service, we all know we won't want to pay for multiple services.

Cobra9512779d ago

Slicing off parts of a game and stuffing them behind a paywall is yesterday's travesty. Today's is much worse. “Player recurring investments” are a continuous predatory fleecing of the player, without adding anything of substance to the game.

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120°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion13h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler8911h ago

Hope they use his vision in the game

Inverno11h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Pedrof11h ago

I wouldn't hold my breath on "bold".

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210°

Where to watch Capcom Spotlight, when it kicks off in your region, and what to expect

Capcom Spotlight is just around the corner: tune in to see the latest titles being shown off by the Japanese masters.

SockeyBoy11h ago

I feel a new DMC on the horizon.

thorstein8h ago(Edited 8h ago)

New IP, please. Used to be (in the 80s) if it was a Capcom game, you knew it was good.

jznrpg7h ago

Pragmata is a new IP so there’s that. Another one would be nice though

Babadook76h ago(Edited 6h ago)

Honestly Capcom is still somewhat of a seal of quality for me.

shinXseijuro6h ago

Trust me I’m a Capcom baby. Got fond memories of Megaman and all the good library they had on snes 😂 . I always felt bummed Capcom shunned Megaman tho ever since inafune left the company . Pragmata seems like it’s a new Megaman sort of

90°

Fortnite just removed this iconic game mode after six years

With the release of the v36.10 mode on June 18, Fortnite removed an iconic mode.

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