For the first time ever a major AAA publisher has had in-game digital purchases, subscriptions and microtransactions outsell digital copies of their complete games. Does this set a worrying precedent for the future?
Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”
Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.
They want to get scammed and pay twice for a thing they already own.
Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?
Capcom Spotlight is just around the corner: tune in to see the latest titles being shown off by the Japanese masters.
New IP, please. Used to be (in the 80s) if it was a Capcom game, you knew it was good.
With the release of the v36.10 mode on June 18, Fortnite removed an iconic mode.
Only a matter of time before this happened since its introduction last gen. “Player Recurrent Investments” has had enough time on the market for younger gamers to have grown up with microtransactions/season passes as a normal thing, so I expect this to probably get worse. The real kicker is how the industry will use it to their advantage now - if they tend to abuse, that is. This is indeed worrying, but expected.
When Reality Crash currently boastsover $3.5 million made from its virtual currency thanks to microtransactions before the game is even out, you know things have depressingly gotten out of hand
And we can thank the casual clueless players for this.
Gaming is on a fast trak to ruin. I said this when they introduced DLCs first that it will get to this but everyone called me an idiot. Yet, here we are. Pay to win. Content held back for MT and loot boxes and DLC is the norm. If you guys think it can't get any worst, think again. It will get much, much worst within a few years.
My advice: don't buy a single MT, loot box and dlc. Only buy games at $20 from now on. That is the only way we can show companies what we think. They don't give two shits if we write them e-mails or create petitions.
The younger generation will see this new gaming structure (microtransactions) as natural, and thus will spend their money without realizing they are paying for things that used to be free, and/or unlockable.
There is a mentality to want to have a better/fuller product. Instead of us being delivered one, we are sold it in bits and pieces. If someone has a general love for the game, they will be more prone to spend their money (And honestly, you can't hate someone who loves a product and wants more of it, but you can certainly label them as the weakness). There are those who seem to drop tens of thousands of dollars on a single game (At that point, hate them)... It's undeniably clear why the Devs/Pubs want to change the gaming landscape. While 100 gamers might drop off, 1 gamer will make up for that loss of revenue and then some.
The problem is now that the games themselves are feeling less and less "for the gamer" and more and more "for the profit." The change alienates the older generation (because the games are garbage -> Battlefront 2, what are you? You're not a game - you're just a slot machine). This also warps the minds of those naturally growing accustomed to paying more for literally colour schematics and prettier emojis because, hey, that's what they've seen more of rather than games as a full product upon release day.
Soon the days of owning multiple games and enjoying their stories will be gone. If you love gaming, you may end up with 1 title, and constantly put money towards it... Because if gaming is now a service, we all know we won't want to pay for multiple services.