The success of the Battle Royale genre of games is great to see. It’s incredible to see other developers try on the genre that PlayerUnknown’s Battlegrounds kick-started. It is an interesting market to tackle, and it seems like Tencent is aware of this.
Sony’s PS5 era has generated over $13 billion in profits, surpassing the combined earnings of PS1–PS4, with $136 billion in sales.
Their recent Playstation revenue is also more than Xbox and Switch combined, obviously in large part due to 3rd party sales.
And this is why the game output for ps5 has been a tad slower…
1) they needed to be… games take longer to develop, and they’d burn out their teams trying to maintain the same pace as ps3.
2) they can afford to… games cost more than ever to push boundaries, so Sony had to figure out a way to match Xbox’s clever profit strategies in order to afford to continue to innovate and take risks.
A year packed with major releases for Xbox consoles, PC and Game Pass.
ninja Gaiden being released 8 days apart is insane MS hasn't learned anything with shoulder to shoulder releases. October 29 for Outer Worlds and October 21 for Ninja Gaiden. These games now range from 60 to 80$. Yalls audience might GP it but other platforms have to buy it and your average person won't shell out that kinda money a week apart.
I count 7 original multiplatform IPs, which were ultimately bought and are now published by Microsoft.
Sigh.
Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."
Interesting. Tencent was in talks to license PUBG, then China blocked the game from release in China then just a week or two later Tencent announces it's own game in China.