There was a time when consoles used custom hardware, which games would eventually be optimized for, and push visuals far beyond people might have expected.
Warhammer 40,000: Rogue Trader producer discusses the rise in popularity of CRPGs, but did Baldur's Gate 3 cause this?
YoshiP, the director and producer of Final Fantasy 14, has apologised for the state of the game at the time of writing.
Do you not see this happening during development? Like, why are we apologizing after the fact instead of stopping it during development?
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
The Xbox X fanboys are coming......
Why would it be? Developers were primarily making 360 games with that hardware in mind, so it was easy to push it to the limit.
Every XO game has to run on the base model. No dev is going to specifically make a game for the iterative XO X like they did with 360.
Okay interesting
Gears of War? Gears of War 3 looked way better than Gears of War 1, 360 had a lot room left in 2006 even after the original Gears.
Gears of war didn't push x360 to it's limits crysis 3 did on both x360 and ps3
Eurogamer
"Have the current-gen consoles finally reached their limits?"
Crytek's Crysis 3 is one of the most technically accomplished games of this generation, a visually spectacular piece of software that pushes graphical boundaries on all platforms. And with all its graphical settings pushed to the max, Crysis 3 on PC effectively offers a "next-gen now"