Inscrutable systems, complex economies, and the endless need for Reddit. The demanding Destiny hallmarks that inspired a much smoother sequel.
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
A job listing published by the UK studio reveals that its next project will be another entirely new IP.
Outriders developer People Can Fly's next game has been canceled after its publishing agreement with Take-Two Interactive fell through.
"the capital group of PCF Group S.A."
If you're getting funding from a group that needs two different ways of Acronyming itself, things will not go the way you want them to.
Outriders was crap. They slapped that game together and threw in a loot system to get players' attention. This game was absolutely jank and the always online nonsense made it stutter like crazy. People Can't Optimize.
I liked Outriders but I could see where the artistic vision was compromised. The way the industry is now, it wouldn't surprise me that upper management would scrap something that didn't pull in money via gaas, mts, or other means.
Really? The player base dropping of much faster than D1 and zero incentive to grind end game is good? This right here is why a game shouldn’t bow to the casual market. Casuals are the first to leave for the next talked about game, and left they did. Bungie bent over backwards for that market which is now all but gone and made the game utterly unenjoyable, unrewarding for the hardcore players which are now leaving too. If they cater to the casual market again for “the curse of Osiris” than just watch the player base dry up a week after is release.
Destiny and complexity in the same sentence is hilarious.
Definitely feels less grindy and you have more of a sense of completion. I have mixed feelings. On one hand, it feels good to know I am caught up with other players and can play other games while I wait for the next expansion. On the other hand, I miss grinding strikes for that god roll. Overall very pleased with the game, but I do feel they have to add to the Strikes and Lost Sectors. Both are so fun but they need unique rewards that keep players going to them.
And ultimately... if possible... made the sequel more hollow than the first imo
I enjoyed the grind on the older system, now d2 maxed out all three characters in a few weeks so they is nothing for me to do until the next expansion make it harder to reach the max level