Steve Wright, Stevivor -- "I started my interview with Shannon Loftis, General Manager, Global Games Publishing at Microsoft, with a gut punch: Kinect."
The composer and singer discuss the collaboration and research that went into the ballad and capturing Aerith’s singing voice.
How former PlayStation boss views gaming’s tumultuous time!
If you actually read the article it’s really insightful as to the state of the industry. You might not like the way certain things are going, but it’s a good look as to why.
"For single-player games it’s not the same exigency [as Live Service]. But if you’re spending $250 million, you want to be able to sell it to as many people as possible, even if it’s just 10% more."
The most I ever see is a shorter window from PS to PC. I never see Sony releasing on Xbox or Nintendo, even for their GaaS titles.
The original 'Super Mario Bros' for NES ended up on Atari, Spectrum, Amstrad, and Commodore 64 in frankly worse but unique versions, considering what
Could have been a contender. But now, no longer a "trender."
I'll say at least the tech lives on in inside out tracking. But that fastest selling, Guinness book of world records product is now in the bargain bin. With not one big game to show for it.
If only Sony would have bought prime sense before Microsoft money bags did during PS2 days. And not from under Dr Marks nose and used it for 360. Sony bought Softkinetic but aren't using them for games on PS4. Too late to be used after the PS camera.
"The interesting thing about Kinect is it didn’t start necessarily from a gaming place. It started from a place of like, ‘hey, most people are not born knowing how to navigate 3D space using a controller with two analogue sticks, 16 buttons, two bumpers and triggers.’ You know?
“It was fun to eradicate ABXY[-button] thinking and to teach a team to eradicate ABXY thinking.
“It was fun to eradicate ABXY[-button] thinking and to teach a team to eradicate ABXY thinking. And, then build a culture where we held each other accountable for that kind of thinking.”
So, basically the Kinect was a postmodern thought exercise. It was more about challenging the norm than it was about delivering an experience anyone actually wanted. To paraphrase that one Jurassic Park quote, they spent so much time thinking about if they could that they never stopped to ask if they should.
Is this the same person who shared a post from her Kitchen about Crackdown? I think it is.
Xbox = Dead...