Xbox boss Shannon Loftis, who heads up Xbox Publishing for first-party games, believes single-player-only games aren't dead but they do have questions to face around their economic viability. Speaking to GameSpot today, Loftis said the demand by gamers for higher quality experiences comes with a price tag. While storytelling is still of paramount importance, the economics of single-player-only titles is "complicated" in today's industry due to the dramatic and constant evolution of the game market.
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If you actually read the article it’s really insightful as to the state of the industry. You might not like the way certain things are going, but it’s a good look as to why.
"For single-player games it’s not the same exigency [as Live Service]. But if you’re spending $250 million, you want to be able to sell it to as many people as possible, even if it’s just 10% more."
The most I ever see is a shorter window from PS to PC. I never see Sony releasing on Xbox or Nintendo, even for their GaaS titles.
The original 'Super Mario Bros' for NES ended up on Atari, Spectrum, Amstrad, and Commodore 64 in frankly worse but unique versions, considering what
Nothing complicated about consistency delivering single player games Microsoft. Your competitors Sony and Nintendo do it all the time.
Some games can have lootboxes,other games can be SP fantastic experiences.
Instead of getting that lootbox list,I got The Evil Within 2 on Xbox. Fantastic game and worth the money.
“ The economics of single-player-only titles is "complicated" in today's industry due to the dramatic and constant evolution of the game market.“
Except Sony and Nintendo both has been funding SP games since they entered the gaming business, while still catering to the modern times ( online, motion controls, ... etc). Trying to blame this on budget then using a successful SP game made by a very small studio like Moon Studios to make a point shows her cluelessness. Enough with the pathetic excuses for the abysmal SP exclusives support MS.
In other words, it's complicated for Microsoft to maintain a AAA franchise that doesn't entice, if not flat out require consumers, to subscribe to Xbox Live.