The ID@Xbox program remains to be one of the greatest facets of Xbox, period. Bringing some truly unique ideas to the industry by empowering independent developers, ID@Xbox has been an almost exclusively positive influence on the creative progress of the medium. Recently, the ID@Xbox Twitter commemorated an amazing achievement for the program, revealing that $500,000,000 in sales have been racked up from ID@Xbox games since the program's inception. The program has been one of the big saving graces of Microsoft's console, after a rocky beginning to the generation. It had a big part to play in shifting public opinion back towards Microsoft in lieu of Sony and remains to be a huge powerhouse for new, valuable IP. The most recent example of an ID@Xbox success story is Cuphead - a game that came out a few weeks ago to tons of praise, and still is managing to remain relevant. With more games still on the way for the program, it should
TNS: Based on its most recent ESG data, Nintendo boasts a remarkably low staff turnover rate of just 1.9%, with virtually no reported layoffs.
Well it doesn’t surprise me. As much money as they make and how they value their employees. It’s a great company in that regard.
Well, when your games remain full price many years after release.
And you make profit off of outdated hardware.
I would be shocked if they couldn't afford to retain their staff.
This should make fans attending the ahow event happier as Bandai Namco is bringing some interesting game experiences to the convention.
Blacknut has announced a brand new partnership with Kalypso Media. This will see Kalypso's gaming portfolio arrive on Blacknut.
The partnership will take hold from June 27th with the arrival of a selection of Klaypos Media titles onto the Blacknut cloud gaming platform.
Cool to know
Amazing success! With over 500 titles and now $5 hundred millions, the future is looking bright for xbox.