MachineGames' Tommy Tordsson Bjork on the benefits of single-player focus to "pushing the boundaries" in The New Colossus.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Now that's awesome, MachineGame.
The game feels like a much better COD but I see why they made their choice.
mostly single/mutiplayer have seperate budget and made by different team (if game suppose to have both mode in original plan)
if game made for pure single mode only but for some reason publisher want add mutiplayer later that mean developer need cut some budget and people from single mode to make it (which is not good)
That's good. The first was awesome with great gameplay and campaign (the DLC was also very good) so I'm glad they only focused on that for the sequal. However, I do believe the gameplay would be really fun in an MP setting so it would be fairly welcome if they made a separate MP mode when finished with 2.
Yeah just look how RTCW was watered down. It was terrible the way so many enjoyed playing the multiplayer and created 1000's of maps