290°

Panic Button Dev: "I’m Bummed” Some Gamers Focus On Resolution/FPS

Doom Switch runs at 30 FPS, and the Development Director over at the game's porting team feels bummed some players are focusing on that. Is he right?

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Moonman2796d ago

Its all about how the game feels at certain fps. I want to try Doom on Switch. Resolution is a beast that won't go away because money is being spent. We gamers spend a good chunk of change on gaming and the industry is booming because of it. Everyone kind of has a right to their opinions on this topic. I personally will put a game down if it isn't fun. Whether its 4K or 480i CRT. Lol

2796d ago
morganfell2796d ago

The guy is being a hypocrite:

http://wccftech.com/doom-de...

"We want players to wonder how DOOM and idTech 6 games can be so visually stunning at 60 frames-per-second at 1080p on all platforms, when other titles cannot even achieve a similar look at 30 frames-per-second. Our goal is to be the best-looking game at 1080p at 60fps."

Theknightofnights2796d ago (Edited 2796d ago )

How is he being a hypocrite when he isn't the one who said what you quoted?

Billy Khan is the one who said that quote, but this article is about Adam Creighton. Heck, they aren't even the same company, one is idSoftware and the other is Panic Button.

The 10th Rider2796d ago

Yeah, it's weird he centered on FPS and resolution.

IMO it's FPS and resolution that are important and it's *other* visuals that are less important. I'd take a 60fps 1080p game over a 900p 30fps game that has better graphics any day. Sadly a lot of developers focus on the graphics over frame-rate and resolution because that's what looks better in a still or while watching a 30fps or compressed video.

Goldby2795d ago

But would you take a 60 fps game at 900p over a 1080p game running at 30fps?

Neonridr2795d ago

@Goldby - probably. 60fps is definitely more noticeable than the extra 180p.

Shiken2795d ago

FPS are fine as long a it is a solid 30. 60 is always best though.

Resolution is overrated however. I woukd take a game at 900p with better graphical effects over a game set at 1080p with less. By your logic, Call of Duty at 1080p 60 looks better and is preferable to Uncharted 4 at 30.

Resolution will always be the weakest link, the general public are just too simple minded to realize that fact.

The 10th Rider2794d ago (Edited 2794d ago )

@Goldby,

Yeah, I definitely would. 720p 60fps vs 1080p 30fps would be a tougher choice. But 900p isn't too bad.

@Shiken,

Meh. 720p is still pretty noticeable. 900p is pretty good. 1080p is ideal. 4K for a home console doesn't seem necessary to me at this point as that extra power could easily be used elsewhere. It does make a huge difference on PC where you're sitting a few feet from the screen though.

+ Show (1) more replyLast reply 2794d ago
masterfox2796d ago (Edited 2796d ago )

I hate when developers aren't honest and just trying to pleased a certain group just to sell their game.

wonderfulmonkeyman2796d ago

You're only saying he's dishonest because you're a tech maniac with an anti-Nintendo penchant.

He's not wrong to be bummed about it; putting down so many games because the graphics don't hit high-horse-rider standards is really shallow and stupid, and denies a lot of games the chance they deserve to be played and loved for what they are.

Doom might feel better in 60fps, granted, but it won't be a killing issue for it unless someone is just so obsessed over graphics and frames that they can't play on anything below PS4 in raw power.

Princess_Pilfer2796d ago

You don't get to tell people what is an is not a "killing issue" or otherwise a valid experience or why it is that way. I play games on systems *well* below the PS4 in raw power. That also run at 60 FPS because the developer knew the limitations of the hardware and didn't push graphics/resolution too high to maintain it.

Style *IS* substance. What a game looks like is a big part of the game. The Last of Us fundamentally does not work if it's not on a machine modern/powerful enough to handle those facial expressions, or is at a resolution too low to see them properly, or is visibly stutting all the time and pulling the player out of the story with a technical issue.

You can't (reasonably) just dismiss that as "tech maniacs" and "people obsessed with graphics." Higher resolution and higher framerates provide an objectively superior experience. You ever seen a flip book? That's what I see at 30fps. Like, litteraly, a frame by frame slideshow that's too stuttery to provide the illusion of motion. Maybe you don'\t see it, maybe you don't care, but I cannot focus on a game when it feels like I'm watching a flip book, and you don't get to tell me my experience is invalid.

2796d ago
freshslicepizza2796d ago (Edited 2796d ago )

Might feel better? C'mon, don't be like that. It is better, you know it and I know it. Even Nintendo knows it which is why they are one of the few still thinks that's impoirtant in games like Mario.

Nintendo's bread and butter will remain its own games and exclusives because multiplats are most often inferior compared to other platforms. So it then becomes a balance between if the portability is more important when choosing. You certainly are not going to be favoring Switch (multiplat) games other than for its portability.

gbsrnctaln2796d ago

Games like Doom are different though. 60fps is a BIG part of what gives the game its feel, and its feel is a BIG part of what makes it so good.

Liqu1d2796d ago

"Doom might feel better in 60fps"

Not might, it does. Everything plays better at a higher framerate.

+ Show (2) more repliesLast reply 2796d ago
porkChop2796d ago

For the most part I would agree. But when it comes to id's games, 60fps is really important. One of the biggest draws of any id game is how it feels to play, and 60fps is a big part of that. I get why they cut it to 30fps, but I wish there was at least a patch to add a 60fps option.

PhantomTommy2796d ago

If you watch any developer interviews about new DOOM, they always bring up just how important 60fps is to the experience. Carmack's Doom 4 was targeting 30fps on console, but Id were adamant that the reboot HAD to run at 60fps. That's why it's a shame to see the framerate halved on Switch, not because 30fps games are bad or unplayable, but because it's clearly not how the developers wanted people to experience the game.

2796d ago
gamerz2796d ago

It really paid off too. DOOM is so buttery smooth it actually makes just moving around a delight in itself.

GamingCentaur2796d ago

Switch can’t handle it. You should play it on PS4 or PC if you want the proper DOOM experience.

porkChop2795d ago

I have it on PC. But the Switch can handle it. They kept the visuals pretty close to PS4 though. I would rather worse visuals for 60fps.

TardcoreGamer2796d ago

Well it is the newest and also the worst version of Doom. Doom is a fast paced FPS by design. Sorry about the Switch not being able to realize its vision.

DrJones2796d ago

I was surprised the game could even run on the Switch, when I heard about it I assumed it had to be 30 fps to work

datriax2796d ago

It will be a crippled down version to accommodate the power of a wrist watch. Still screens and promo footage is not indicative of anything, especially these days.

This game is going to be trash, even by mobile standards.

Prince_TFK2795d ago

What mobile that have power comparable to the Switch (except Google Pixel C for obvious reason) ?

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250°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Jin_Sakai2h ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot5h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK4h ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack2h ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro5h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv725h ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro1h ago

I anxiously wait for that and a Marathon Secret Level episode.

dveio5h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto4h ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack2h ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

4h ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused5d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19924d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon4d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack7d ago

NOooooooooooooooooooooo....... ..............

mkis0076d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.