Loot boxes and microtransactions have been a staple in certain genres of videogames for a while now, but the recent implementation of 'pay to win' features in Triple-A titles like Middle Earth: Shadow of War, Star Wars: Battlefront 2 and Forza 7 have me worried.
TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."
I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.
Multiplayer or even co-op
If it was always a single player game then that's how it is
It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.
I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.
Here are 10 RPGs with great combat, including widely-known titles like Elden Ring and some of the lesser-known gems.
Not a bad list at all. The only one I haven't played there is Mortal Shell, but all the other games are great choices, with Shadow Of War and MOTHERFUCKING KING SHIT SUPREME DRAGON'S DOGMA as my personal favorites there.
Xbox Game Pass Quests recently reset for the month of September. So if you try to collect as many Microsoft Rewards points as possible, there's a new set available now.
its time to crackdown on lootboxes before we will end up in a sea of lootboxes, have you seen what they did to lootbox 7