King Art Games however notes it won't "write specific code for any of the platforms".
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
Wccftech joined a press roundtable Q&A with Blizzard to learn more about The War Within, World of Warcraft's tenth expansion that is now in Alpha.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
So much for having to cater to the largest install base above all else. I guess this throws all that kind of talk about the window
"So, yes, if a system is more powerful it’ll get the better version of the game, but we’re probably not going to write specific code for any of the platforms.”
Am I the only person who takes probably as not a definitive no? Probably does hold context.
Nice to know strengths of both consoles will be utilized