Chalgyr's Game Room writes:
When I sit on the embroidered cushion of my imaginary throne to contemplate a series of games that has made the most profound improvements from inception to sequels, the Neptunia franchise is the third or fifth to bop into my brain. While the first game in the main series, 2011’s Hyperdimension Neptunia, established the lighthearted magnetism of its allegorical satire with lovable, comedic characters and narrative, as well as the fitting and unapologetic fan service, it also contained gameplay that I’ve heard fervid Nep-Nep junkies describe as “nightmarish, but definitely worth the struggle.” To some, HN was a charming shit-show, with a brain-fatiguing battle system that could be partially suppressed from the consciousness thanks to the glistening allure of its characters and writing.
In this hack 'n' slash adventure everyone's favorite four Goddesses enter an online fantasy game world inspired by...themselves!
Good game that could have been great with a proper online setting and fixes implemented. The amount of times I got the dumb glitch in the dude who rams you was ridiculous. Because even max leveled he'd almost kill you every time. I always had to quickly switch characters and switch back. Then had to just use Nepgear from a distance instead because when I'd use nep, noire or ram, they'd all get stick on him
Cyberdimension Neptunia: 4 Goddesses Online is Compile Heart´s next spin-off to their beloved Neptunia series, is it just as charming as the others?
'Goddesses Online' hits Steam and brings with it what made the console version great.