Shadow of War seems to improve almost every aspects of its predecessor. Let’s check how it handled main characters of the story. For sure they look different, don’t you think?
Ex-Warner Bros. executive reveals that the Nemesis system was designed to create a compelling game that would stick with gamers.
Harry potter could be a great game to use it. The students and the enemies could each have their own seperate tree.
Warner bros is so full of it. Usually corporations cry about piracy but this was simply due to the second hand market and they don’t t like that.
It was a neat idea, but the game is packed with a lot of repetitive filler grindy stuff, clearly designed to make the game last longer. The sequel went overboard, with the filler as well, in order to nudge players towards micro-trash-actions, which were eventually dropped.
Released on September 30 2014, Middle-earth: Shadow of Mordor is 10 years old today, and it's still the best blueprint for the LOTR franchise.
Honestly, just a fantastic game/series (aside from the blunder of Microtransactions/grinding). The system with the orcs was amazing.. which it would be implemented in more games.
This game convinced me to buy a new console. There was a huge difference between the previous gen (Xbox360/ PS3) & the latest gen (Xbox One/ PS4) . The Nemesis System was only available in Xbox One/ PS4 . That was how a generation shift should be.
Unfortunately, the open worlds in games like Middle-Earth: Shadow of War, Halo Infinite, and the original Assassin's Creed do more harm than good.
I legitimately loved Halo's switch to open world. They made traversal of the map entertaining, and everything involved just tied into the (what I consider) awesome gunplay.
The entire time I really felt the slow takeover of the map, and all the little steps forward felt satisfying.
I don't know what more people really want there, considering the setting and story. A handful of soldiers hunkered down on enemy territory; slowly trying to win the battle.
I think R* are the only ones who have made compelling open worlds. I can’t stomach most open world games and how boring they are with busy world. It’s like a flex to make this massive environment, but it’s extremely boring to traverse and play in. GTA V and Red Dead Redemption 2 blew me away with how incredible their worlds were. Elden Ring was the only other game to give me that sense of awe.
I’m back on an open world kick after Horizon. I don’t know what clicked in me but exploring the map and seeing the detail work has me loving open worlds again. Playing AC Odyssey on hard and really enjoying it and the map. Reinstalling RDR2 tonight because damn, that map is just incredible for sightseeing.
Halo Infinite felt off. It's like the developers didn't know what they really wanted to do
Depends on which open world titles u play, most of em are shitty AF, but I honestly admire open world genre, sometimes to just take a break from fighting and missions you explore n see details you haven't noticed before cause you were too busy body at first, then boom finding some dope equipment or things to sale
Still looks like the biggest pancake face in the industry. Horrible design.
Exactly this. MS as a "partner" at work. Looks like its made by crayola obviously optimized for xbone and xbonex with ham-fisted loot gambling. I have Shodow of Mordor and love it, but did not buy Shadow of More Dough nor do I want to after all the favorable reviews sounded like used car salesmen selling lemons leaving important details like "money" out of the reviews.
Mordor looked better...good lord.
The new character design is horrid. I’m enjoying the gameplay, but I don’t get how they take a step back in graphics.
I'm really disappointed at the graphics, i started playing it and i couldn't believe how bad it looks!, a complete downgrade compared with Shadow of Mordor.