"AA" developers like inXile's Brian Fargo and Hidden Path's Jeff Pobst suggested that the market is getting saturated with games, making it very hard for independent developers to even make a living.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.
It can certainly be hard to sift through the chaff on Steam.
When isn't the market saturated with games? 😑
All of the platforms are overloaded with games. A good problem for gamers to have but not so much for smaller and middle devs struggling to get publicity and the word out on their games.
Hes absolutely right. The overflow of Indie games this gen has saturated the market and shortened the amount of time any one developer can make money on their games. If you look at Amazon over a months time, you get a good idea of what Im talking about. Where a game released at the beginning of the month for $60(or $48 for Prime members), will soon be discounted to $20-$40 or less. This makes it so that everybody down the line is making less money. Which not only hurts developers, but publishers and distributors as well as retailers. The only people making money in all of this is the console makers, as their royalties dont drop with game prices.
Its great for gamers, because if they dont have to be the first on the block to buy a game... you can get them for cheap. Though, its this kind of saturation that caused the original videogame crash of the 80s. So many games that noone has the time to play them all, only the biggest of studios can survive and it becomes difficult to find the great games out of the 100s or thousands of mediocre. There comes a point where gamers get tired of having to shuffle through the shovelware, just to find something decent to play and some will give up and find something else to do. I believe its the very reason that both Sony and Microsoft have cut back on the amount of Indie games they are allowing to be relased on their systems.
Gamers now are lucky to have so many online and paper publications to guide them in their search for the best of the best. In the 80s, people didnt have that luxury... which is what caused the crash. People would buy games, find they were crap and return them to the stores. After so many crap games, they just stopped buying. Which then caused the developers and publishers to close their doors.
Its cool that Indie studios exist, as it is because of them... innovation exists, as larger studios are afraid to take the risks. But, too much of any thing is never good. Its why console manufacturers need to pick and choose the best of the best and leave the scrap where it belongs. It keeps gamers from wasting money and getting frustrated.
Not on Xbox one, but that's kinda a good thing for developers. Just look at how much cuphead took in in it first week.