Warner Bros. and Monolith have revealed the enhancements coming to the Xbox One X version of Middle-earth: Shadow of War, including native 4K resolution with dynamic scaling, an increased level of detail, higher polygon counts, improved textures and all of the other usual performance-boosting bobbins you'd expect.
TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."
I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.
Detailed very poorly* lol.
Love it! Xbox One X is spreading the love. You just have to jump in.
I would hope so with extra/faster RAM! All games should have better Textures, Draw Distance, Shadows, and overall LOD than it's PS4 Pro Counterpart. *Off Topic* After starting a new game on The Witcher 3 on Pro and seeing how much sharper it looks than my X1 version, I really hope CDPR implements a good patch for better textures and draw distance, I dont even care if its 4k lol
These MS partner games demoed at their xbonex e3 show are the vehicles for their GaaS master plan to monetize that they've had since Day 1 at the start of this gen - including no singleplayer offline play slowly creeping in (evidenced by their last xbox live outage where no one could play Forbesa 7 and other games).
GaaS is the real reason MS wanted to push digital only so badly: total control over your now rented games library.
"Attempting 4K".