Harvest Moon 64 was one of my favorite games on the Nintendo 64; like with Ocarina of Time and Metroid Prime, Harvest Moon 64 is a game that I go back to annually. I haven’t latched onto any of the recent Harvest Moon games the same way I did with 64, though, and Harvest Moon-like games such as Rune Factory and Story of Seasons didn’t do it for me, either. I figured I’d try one more game that was reminiscent of Harvest Moon 64 in Stardew Valley for PlayStation 4. I put in a good five or six hours over the course of several days before it was officially announced for Nintendo Switch. That’s when I decided to hold off until it finally came out for Switch, and that decision has paid off because I can’t imagine any other way to play Stardew Valley.
Stardew Valley's animals a part of the game's identity, helping it stand out from other farming sims, but the game could do with a few additions.
The creator of Stardew Valley mod Baldur's Village thanks Larian for saving the project after a Wizards of the Coast takedown.
Baldur's Village is a fan-made mod for Stardew Valley that brings iconic characters from Baldur's Gate 3 to the pixel-art farming simulator.
"Free quality fan mods highlighting your characters in other game genres are proof your work resonates and a unique form of word of mouth. Imho they shouldn't be treated like commercial ventures that infringe on your property." Read that Nintendo, much respect to Swen Vincke.
the dmca wasn't a mistake, only when they realized that people would give em shit for it they considered em a mistake. Pretty sure Swen talked them out of it.