inXile's Brian Fargo, Hidden Path's Jeff Pobst and Turtle Rock's Steve Goldstein weigh in on the growing gap between gaming's haves and have-nots.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Misunderstanding as
usual
Game studios are trying to charge for time in game. That's what has spawned this "rising cost" PR to justify price gouging. Now smaller studios are trying to convince the idiots because the AAA studios have managed to get away with this highway robbery "rising costs" gambling scheme. The games industry, the entire industry, is at $96bil (as we all know now). If they feel game dev costs have gone up, that is a budgeting issue, because studios like Ninja Theory have managed to prove otherwise that budgeting is entirely the problem while providing high quality for a normal price.
I will say it a thousand times if necessary. After all the high costs of a movie production, film studios still charge us $20 for release day and ~$40 for blurays - which seems FAIR, not cheap. Those studios produce millionaire actors, upper middle class-wealthy employee/freelancers, and movies with very high costs that include travel, real special effects, use of real estate, destruction of property, public emergency services, city road closures, and other real world needs unlike games which are all created on systems. They also spend tons of money in local economies in the locations they shoot for food, hotels, and transportation. Film studios also hire programmers, CG designers, and animators (besides the conventional concept art team) for in house production systems and special effects.
It's apples to oranges, but games do not have the same outgoing costs as movies and its not like film studios are paying for the movie costs in wompum. A dollar is a dollar and the costs for a game are NOT higher than a movie. It's not ok for AAA, AA, A, B, whatever game studios to brute force price gouging and prey on consumers with gambling, season passes, special editions, etc etc etc.
All of this is the real reason publishers wanted always online. They finally launched their held back plan because of a certain company.