From the article:
"Portal: Prelude has a very steep learning curve. I mean, we assumed that people who hear about this mod and understand what a mod is must have already played Portal. So there's no need for another couple of ultra-basic maps that ruin the length of the game. We started somewhat fast and I'd recommend players who haven't played Portal since the first one came out, to play it again a few times to remember the basics."
Today, Portal with RTX is being upgraded with DLSS 4 with Multi Frame Generation, multiplying framerates, as well as the transformer model for Ray Reconstruction and DLAA, enabling even better image quality. Portal with RTX is also adding RTX Neural Radiance Cache (NRC), a neural shader that improves indirect lighting, as well as a bevy of performance optimizations.
This week, Nvidia released Portal Prelude, a path-traced RTX Remix overhaul of one of the greatest Portal mods ever made. However, on top of that, the game also saw the arrival of RTX IO, which combines a new texture compression format with GPU-accelerated decompression - and more - which more fully taps into the latent performance of all solid-state drives. Alex Battaglia explains all.
NVIDIA has prepared a Portal Prelude: RTX remaster with RTX Remix. It's also the first game with RTX IO, and Wccftech has exclusive details thanks to an interview with
You just reminded me to update... thanks!.. ooh, game ready driver for Remnant 2 too, I'm looking forward to that game.
RTX IO, Direct Storage, PC is finally starting to catch up to the Kraken decompression hardware found in PS5... but unfortunately it comes at the cost of GPU power having to do the lifting, so PC loses a little bit of the advantage its GPUs have in the process. This might not be as big of a deal now, but PS5 Pro is also on the horizon.