In the go-big-or-go-home world of video game development, every new release is trying to be the next Call of Duty or Grand Theft Auto. Competing against each other to make the fattest stacks possible, publishers and developers aren't just content with making great games and achieving some success, they have to have it all.
Obviously not every game can be as big as the industry's most popular franchises, and for every new title that scratches the surface of stardom, another hundred fall by the wayside. There are horror stories of beloved franchises like Dead Space not being able to meet the ridiculous expectations of publishers trying to appeal to the largest possible audience, and the pressure devs are under has resulted in a lot of ambitious titles crashing and burning.
Still, some releases crash harder than others, especially if they've been on the road to success only to have it snatched away from them at the last moment. With dazzling trailers and pre-release previews that left everyone's jaws on the floor, these hugely anticipated games were touted as being the next big thing, only to fumble the landing completely.
from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
If you're looking to try out an exciting, team-based shoot 'em up, The Division is currently on sale on Steam!
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
Sign up and pay to view them all on one page? F*** that! CLICKBAIT GARBAGE site.
Try till you succeed
Heh Milo. One of my old coworkers swore up and down for that drivel. Told me it would be a gaming revolution.
Blah blah blah
The best accessory that ever came to video gaming is vibration in controller pads
Thankfully we have Summer Lesson now instead of Milo