200°

Assassin's Creed: Origins Dev on Recreating Pyramids and Staying Far Away from Floating Collectibles

Ashraf Ismail, Director on Assassin's Creed: Origins, stated that the team stood far away from adding 'floating collectibles' and opted for content that has meaning.

He also talked about the challenge of recreating pyramids with almost 100% of the architecture successfully replicated.

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wccftech.com
ccgr2405d ago

Nice, floating collectibles is getting rather old

HotMess2405d ago

Yeah floating collectibles aren’t really historically accurate.

FullmetalRoyale2405d ago

“That’s the great thing about the animus.”
-Every other AC dev.

Relientk772405d ago (Edited 2405d ago )

I hated collecting all 100 feathers in Assassin's Creed 2. It took so long, but I wanted that platinum trophy

>_>

Imp0ssibl32405d ago

I'm happy I'm not a trophy Hunter as that's kinda extreme

OldGuyStillGaming2405d ago

It wasn’t as tedious as it sounds

That was a fairly easy platinum

Lighter92405d ago

That 100% memory sync stops me in every game. I'd love to give examples, but the majority of the time, my character won't cooperate.

Kavorklestein2405d ago

Collecting all flags in AC 1 was BY FAR THE WORST collecting experience I've ever had in any game.
And by worst, I mean tedious... Once I had them all however.... I felt like king of the land.

Chris_Wray2405d ago

From what I got to play at EGX, I'm somewhat impressed with Origins. It did suffer from some fairly large framerate issues on the PC version I played, but that should hopefully be ironed out before release. A focus on historical accuracy, at least with the pyramids and location, should be nice. As for collectibles, I'm sure they'll have replaced them with some other asinine thing.

opinionated2405d ago

It never bothered me. It makes sense though. Assassins creed 1 was stupid realistic to me. The animations, the graphics, it was top notch. Having these random things floating around does seem out of place when I think about it. Moreso than the random animus glitches. I never really thought about it till I read this lol.

200°

Nintendo partner Paladin Studios closes after nearly two decades

In a poignant announcement, Dutch indie developer Paladin Studios bid farewell after an impressive run spanning “almost 19 years.”

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mynintendonews.com
Venoxn4g1d 22h ago

I really enjoyed Good Job game...too bad that they are closing

mastershredder1d 6h ago

Considering the level of games they made, I'm surprised that more than 2 people worked there. 45 people (+ outsourcing) making mediocre mobile games, like cut the rope. I mean dude....Nintendo stooped to new lows in quality development and entertainment standards.

90°

Crow Country Developer Interview

Discover Crow Country, the upcoming survival horror game from indie studio SFB Games. Get ready for an original PlayStation-inspired gaming experience as we speak to the developers and get an inside look at the studio and game.

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gamersocialclub.ca
90°

Nintendo Issues DMCA Notice to Remove 8,500 Yuzu Clones

Nintendo made a significant move by issuing a DMCA notice to take down more than 8,500 clones of the popular Switch emulator, Yuzu.

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xpgained.co.uk
gold_drake4d ago

thats so crazy haha.

it will never disappear.

darksky3d ago

The more they try to stop it, the more publicity it gets. The fact is that Yuzu will forever live on torrent and other sites. Nintendo is fighting an uphill battle.

Inverno3d ago

Another 8,500 will take their place. Smh

PRIMORDUS3d ago

There is nothing stopping these people from working on Yuzu clones and sharing them on torrent sites. Nintendo or anyone else cannot do shit about torrents or usenet.

lucasnooker3d ago

lol Nintendo keep fighting this but it never ends. Why do they feel the need to persist? I guess they are in too deep now they have to

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