The upcoming Xbox One version might eventually share a community with the PC crowd.
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
Yes, by all means. If Ms wants to promote their new acceptance on cross play.... here is as good a chance as any.
Before some of you guys have a stroke, this will be an option like 1st or 3rd person. Anyway I love the idea and have a couple friends on Xbox who are dying to play this game, would love to play with them.
Dope. The more the merrier.
Ohh the player base would be FAT! They would have to balance the controller perfectly tho
They don't need to "wants", just do it. It is not so hard. Sony has been doing this for a long time.