240°

Microsoft has lined up plenty of indie games for the Xbox One X

Microsoft doesn't have a ton of exclusive games coming for the November 7 launch of the Xbox One X game console. But it does have a lot of independent games coming via its indie games self-publishing label, ID@Xbox.

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venturebeat.com
2400d ago Replies(11)
timotim2399d ago

MS has a history of working with Indies. They were the first ones to embrace indies on a large scale with Xbox 360's indie program where anyone could make a game and deploy it through the service. Today, Microsoft has ID@Xbox and many of there Xbox Play Anywhere titles for PC and console come through this program like Ruiner, Super Lucky's Tale, Songbringer, Dungeon Bros, Thimbleweed Park and Cuphead. This is nothing new for Microsoft.

On that note though, as long as the games are good, its all that matters. I don't care if its indie or AAA, I just want to play a good game. Ashen is said to have a 20 hour SP campaign...that's more that most AAA games haha. When Hellblade released, I didn't hear gamers saying "I don't care because its indie", most people enjoyed it. At the end of the day, lets be gamers first.

rainslacker2398d ago

Actually Sony did this on a large scale on the PS1. Just that the small indie studios still didn't have an outlet due to disc publishing costs, although the notion of a small dev like we know them today was different between the 2600 and Saturn. All those simple series games, which didn't carry that moniker in the west, were all from indie devs. Digital distribution changed this, and MS can be credited for being first on console to have a indie program like this. Half the games released before PS1 were usually made by indie devs, but usually published by a major publisher. The other half were gradually released by publishers in house development teams.

Internal2399d ago

Buys $499 console, expects to play indies.

2399d ago
goken2398d ago

don't get me wrong, there are plenty of fun and great indie games around. but let's just say indie games aren't exactly big on the visuals.
so ya buying the most power console ever to play indie games... very smart

Pantz2399d ago

Please keep those on the Nintendo Switch.

2399d ago Replies(3)
arkard2399d ago

Well indies aren't real games according Xbox one fans since the start of this generation.

sk8ofmnd2399d ago

Very true... And those same gamers are trash talking destiny 2 and saying things like "halo clone" lol if halo was more like destiny it wouldnt be sitting in the bargain bin across the world... Its only when i listen to pro xbox podcasts and hear them praise the game do i know they arent full of complete shit

goken2398d ago

well at least on indie games they shouldn't have a problem hitting 'true 4k' lol

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390°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

LG_Fox_Brazil2d ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer19921d 8h ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop23h ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead1d 8h ago (Edited 1d 8h ago )

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle1d 7h ago (Edited 1d 7h ago )

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

drizzom9h ago

@ Popsicle

I think your right on the nose with how much tipping has become rampant. Instead of it being a relationship directly between the customer and the developer or employee, it now has a middle man ingrained in the system. DoorDash is one example. It ends up becoming a metric where the company can measure 'just how much more money you are willing to part with' before raising the price on the main product.

1Victor1d 4h ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog1d 2h ago

The 'tip' is me buying your game in the first place.

S2Killinit1d ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie21h ago(Edited 21h ago)

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

+ Show (4) more repliesLast reply 9h ago
H92d ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts1d 8h ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H91d 6h ago

No it's as well in a every country that wants to amercanize

bloop1d 5h ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum23h ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai2d ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville1d 9h ago

Maybe the CEO could earn his money based on tips.

mastershredder2d ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

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90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

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timeextension.com
ApocalypseShadow6d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle5d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic5d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.

60°

Talking Killer Klowns From Outer Space With The Chiodo Brothers

Chris D. Spoke with the Chiodo Brothers at PAX East about Killer Klowns From Outer Space: The Game and their Career.