Gamecell writes: "I absolutely adore Paul Verhoeven's future-schlock gore-fest Starship Troopers. It's got zero class, rubbish dialogue, violence by the skip load and some of the worst acting you're ever likely to encounter - but it gets away with being so bad because a) it has the aforementioned icky violence and b) underneath the exploding guts and scenery chewing it has a solid sense of humour. It's unpretentious and uncomplicated, filling some deep seated need a lot of us have for the occasional bout of unfettered blood letting and explosions (in a fictional setting of course) to give us a break from our other pretentious and complicated tastes. For me, Mercenaries 2 (Mercs 2), Pandemic's new sandbox action game, is exactly the same as Troopers in this regard, minus the giant bugs and the awesome Michael Ironside. "
Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports can cost companies a Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports are inexcusable.
There are oh, so many sequels in video games these days. We've got eight games that we wish would get a follow up.
I cant agree with a lot of games on this list. Far, far more deserving entries - which I wont go into now. All I will say is Blast Corps U...I can dream, cant I?
The Darkness games are among my favorite games of last gen. Both were very unique in their own ways. I'd love to see a third iteration though I doubt it'll happen.
Folklore 2 would be nice as well.
Well apart from Jak and Daxter the rest are total crap and I for 1 are glad there was no more of that crap, now if you want to talk about Heavenly sword and Medievil now thats 2 that should have another go at this gen
All publicity is good, right? Well, not always. Here's a look at a few of the best (and worst) publicity stunts for games.