The Nintendo Switch is a console that has seen nothing but success. But one of the biggest issues regarding the console has shown its ugly head with multiplatform releases.
l keep getting downvoted when l keep highlighting the insane prices the switch has on 1/ storage and 2/ games
it does my head in, it's getting praised and the vita got shat on. if people had this same reception for the vita, a still good handhold with oled screen it'd be more supported. Ah well. Sheep
Because for under $100 I could buy two 128gb micro SD cards for the switch where as the Vita i could buy buy 32gb for $100, which one do you think is worse?
It's extremely stupid on Nintendo's part, sure, but the Vita memory issue was above and beyond just stupid; it downright dragged the console down to oblivion. I can't fathom why Sony was such a stickler on the issue of price when it clearly was killing the console.
@UletheVee31 So it's too cumbersome to place an SD card the size of a finger nail into the storage slot? Especially when it's costs far less than what the Vita had to offer since that's the comparison being made?
@VenomSnakeRisingX Not really, the Vita was the worse I've ever seen or had when it came to storage for any console, it makes sense for the switch considering it's ment to be more portable and doesn't cost as much as company branded and made memory cards, that's like saying external Sd for consoles and PC are too cumbersome and don't make sense, AAA support depends on how many people that own the console buys the product, so far there's AAA support but it depends again on how many buys the product.
Holy crap this article just reminded me that Switch owners can't transfer save files from the console to an SD card. That just makes data management even more cumbersome.
If a game's save file takes up 5GB like NBA 2K18 for example, it's going to be an extremely difficult choice to delete that save file if it's a game you love that you put a lot of time into just to clear up space for more data.
God save you if you have multiple people with different profiles trying to manage data across one console.
??? You mean how old consoles worked to make save game data a hassle? First of all, all of the console manufacturers moved away from measuring storage in blocks using proprietary memory cards with needlessly tiny amounts of storage space... Even Nintendo moved away from this! But now Nintendo are back at it the only difference is that they no longer measure things in blocks and aren't using proprietary media... It the same old problems on brand new hardware. Where everyone else has decided to move forward, Nintendo took what will no doubt be defended as some kind of strategic back-ward step.
And this is why I stick with Steam... AT the very least my save files go to a cloud for whenever i want to clear goddamned space in my goddamned computer... Goddamn.
Not even PS4 has save files this large. I think the biggest one I've seen is Final Fantasy XV at around 600MB. Well, I'm not gonna be buying that game anyway, but I hope this isn't a common thing on the Switch.
Not sure about Skyrim but it will have the three DLC's which should make the storage size about 20GB. It should be noted that the DLC should be optional since if you install all three at once you may find you have issues.
As an example, if you install "Dawnguard" you will get continuous vampire attacks pretty much every time you enter a town and you may end up with some important (this is subjective) NPC's being killed. If you are not careful your main character could become a vampire as well.
Yes, you can play PS1 and PS2 games without a memory card although it does get rather annoying when you switch off the machine and find you have to start again from the beginning after you power up your machine. 😉
Of course, you could have a PS3 to play your PS1 games or a BC PS3 to play PS2 games and all you need is to create a virtual memory card on the PS3's hard drive.
Saves don't normally take up that much space and therefore could easily be saved to cloud storage but that becomes problematic if you wish to upload DLC and patched files.
A PS+ member gets 10GB of cloud storage for saves and the like but there is is no facility for DLC and patched files. You can backup your storage if you have a larger or equivalent sized disk though.
I don't give a damn about how many SD Cards I have, or how much do I have to pay for them. In fact, in the article (Up until the end when its compared to the PS4 Slim)There isn't a single penny being mentioned to rub in a message that this system is downright asinine and it could've been easily mitigated by having the Switch have more Internal Storage Capacity.
Adding more internal memory would have likely to make the Switch to cost more. While I'm not necessarily agree with Nintendo on this memory issue, from a price point perspective it makes sense.
Anyway, people here are quickly forgetting that some of them had also replaced the hard drive in their ps4/xbox one to accommodate more games.
You do realize that adding more internal memory to the Switch would have been far more expensive than simply getting an SD card?
Doubling the storage to 64gb likely would have upped the cost by $30-50. Giving the console 128gb of storage likely would have led to it costing $400.
In comparison, I can go onto Amazon right now and buy a 200gb MicroSD Card for $78, which would give me 232gb of storage.
I do think the console should have come with a 32gb MicroSD card, because the cost to add one would have been negligible, but there's not really many ways around the storage dilemma. A HDD wouldn't work in the console. An SSD may have worked if the console was slightly larger, but the cost different would be negligible. There's good reason most inexpensive phones don't have a ton of memory and instead have a MicroSD Card slot. Right now it's the single best way to expand the storage of a handheld device. You can disagree all you want but there's currently not another solution out there.
The worst part about this is the fact that physical releases require you to download part of the game. When you buy physical, you expect to get the whole game!
But it's 100% okay for Ps4/XBO? I do agree though, any system should be able to play the physical game off the car/disc...installs on physical purchases are BS.
DLC that comes later on or patches aren't part of this discussion. Nintendo's latest hardware is incapable of giving users the ability to purchase a single game and expect all of the content in the box, even if it comes on multiple carts. We know there are a total of zero games on Xbox One, PS4 and Nintendo's own previous console Wii U that required multiple discs!
PS4/Xbone install to the harddrive to help read speeds, they don't download extra data that couldn't fit on the disc (besides updates, of course), the Switch installs because the cart is too small in terms of data; totally different issues, and the base models of the PS4/Xbone have over 10x more internal memory.
It isn't "incapable". The Switch's cartridges have the capacity to carry more storage than the Wii U's discs did (25GB vs 32GB), and Nintendo is able to raise the maximum capacity of their flash storage medium like they did with the DS and 3DS. The difference has to do with cost. Some developers don't want to use the 32GB cartridges because it costs more than the 16, 8, 4, 2, or 1GB variants.
Its all Nintendo fault right?Wrong!Publishers are passing the storage price to consumers ,its not Nintendo fault that 2K used a 19Gb cartridge for Nba2k18,a 25Gb game!Why didn't 2K used the 32Gb cartridge!?
For as much as I enjoy my switch, Nintendo should've seen this coming and put more storage or at least included a micro sd card for more storage for third party. Hopefully they find a way to rectify this soon so third parties and consumers don't get turned off too quick.
How much will these third party games sell on a console that flat out requires consumers to buy additional storage just to experience certain titles?
Not to mention that some NS multiplats will be more expensive than on competing consoles.
Holy crap this article just reminded me that Switch
owners can't transfer save files from the console to an SD card. That just makes data management even more cumbersome.
If a game's save file takes up 5GB like NBA 2K18 for example, it's going to be an extremely difficult choice to delete that save file if it's a game you love that you put a lot of time into just to clear up space for more data.
God save you if you have multiple people with different profiles trying to manage data across one console.
Shades of the early days of the PS1's memory card rearing its ugly head.
I agree 100 % and this needs fixing ASAP!
I don't see why they couldn't have added a 250-500GB storage to the Switch Dock. The SD cards could have been for on the go
Want to make room on you Switch SD card, move data to the dock