Drive Girls drops the ball on every front that could redeem it. It squanders its concept with poor stage design, ruining the sense of momentum. It takes what should be a simple hack and slash action game and complicates with the most poorly considered control scheme this side of playing Dark Souls with a Guitar Hero peripheral. Even the story, which could have been a redeeming factor by way of just being amiable nonsense, is tedious and dull.
The repetitive nature of the hack and slash combat and the lack of inspiration for the story and visuals makes it hard to recommend Drive Girls for anything other than amusement.
[Jenni Lada] like weird games. Nothing makes [Lada] happier than a game like Katamari Damacy, Car Battler Joe, Pocket Card Jockey, Duel Love or Chulip. Naturally, [Lada] wanted Drive Girls to be good. It is, after all, a game about women who also happen to be cars and both fight and race giant, invading robot bugs. Instead, it squanders a novel premise and takes you on one of gaming's worst road trips.
Justin drives himself mad in his latest review.
Why am I not surprised?