580°

Xbox One to offer "Shrinkable Games" According to the Last Update

During the last update, there have been some changes in the interface and a hint that Xbox will now have a "shrinking" option for games.

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beyond-gaming.net
2817d ago Replies(5)
XiNatsuDragnel2817d ago

I wished PlayStation had this 😁

BrianOBlivion2816d ago (Edited 2816d ago )

Me too. I think it's a brilliant idea and I really hope Sony takes notice.

When LightBox split up Starhawk's multiplayer and campaign into separate downloads on the PS3, I was hoping that all big games would start to follow suit.

2816d ago Replies(2)
goken2816d ago

it's really a good idea, playstation should definitely do this.
then Xbox can take it one step further by removing any story elements of a game... you know seeing how Xbox fans don't like anything with story

rainslacker2816d ago

I think PS has something like this where you can just download parts of a game. I don't think it works for physical games and I don't think it allows so many options. I think it's entirely dependant on the dev what's offered though. I think KZ:SF allowed you to download just the SP or MP portion if that's all you wanted. Not sure about deleting one part when you were done with it though.

This seems more robust though.

+ Show (1) more replyLast reply 2815d ago
trouble_bubble2817d ago

Would be best for games like COD that are edging closer to 90GB once the season's over. Be nice just to uninstall the SP all together.

Cobra9512816d ago

It's actually very smart, and has nothing to do with further compression. Digital Foundry explains the whole thing here:
https://www.youtube.com/wat...

Examples:
- Won't download 4K textures to normal XBO
- Download audio only in user's selected language

Goldby2816d ago

its sad though if they have to make it a feature that regular xbo's dont download 4k textures. should be something just implemented

NotoriousWhiz2816d ago

Hopefully, the one X can also have the option not to download 4k assets, for those that don't own a 4k tv.

Death2816d ago

What is the difference between a feature that prevents 4K assets from downloading to a regular Xbox vs something that is just implemented? Watch the video.

rainslacker2816d ago (Edited 2816d ago )

Think it's the developer's responsibility to flag files as suitable for different devices. Some games have shown limited functions such as this, typically with language files.

Kind of hard to just say "don't download the 4K textures", because there really isn't anything that officially makes up a 4K texture, and it's quite possible that some of the "HD textures" would still be used. Its also possible that some of those "4k textures" could be used in the 1080 version.

The idea that textures are all suddenly bigger across the board to account for UHD is not a reality. Textures don't actually come in 4K sizes like that. They'll be as big or as small as they need to be for their intended purpose. No reason to make a texture 4 times bigger if it won't show any advantage when rendered at a 4K resolution, as objects and resolution aren't intrinsically linked. Keeping texture files smaller when possible is a great way to boost performance for other things which will be more noticeable, and this is where optimization of graphics often starts, as it's a quick way to free up memory for other things.

Sciurus_vulgaris2816d ago

The option to install only singleplayer or multiplayer would be cool. However, it maybe a bit more complex, than it appears.

timlot2816d ago

Don't worry. Its something PS4Pro doesn't use.

yeahokwhatever2816d ago

- The output rasterized image resolution is "4k".
- A texture is an image placed onto a mesh(usually) to give it more detail and color than would be economical performance-wise if done in triangles alone.
- A "4k" texture would be a texture whose dimensions are 3840x2160 (I guess?).
- A "4k" texture would also look better in 1080p screen over a lesser texture on a 1080p screen(especially as you got closer to it).
- Removing high quality textures from a game because of output resolution is asinine and would also hurt the experience for 1080p users for no real reason.

You can try this yourself if you want if you don't believe me. Look at your TV from 10 feet away. You will not see pixels. Then look at it with your nose pressed against the glass. You will see pixels. Did real life just change the texture of your screen? No. I assure you that isn't the case. You were able to see more detail because the pixels appear larger due to their limited proximity from your face. Better textures will look better at any resolution. Its fact. "4k textures" is a marketing gimmick. For Sony, Microsoft, PC, wherever you hear it. Better textures are better.

PS. I really don't know why you thought you'd try to bag on the PS4Pro. Its currently the most powerful console on the planet by a country mile. A much larger gap than the eventual one created between the XB1X and Pro. If you're into pixel counting, I suggest a PC. My own PC is already about 3x faster than the XB1X, and thats just counting the GPU. God only knows how much faster it is than my OG XB1. It's not even the fastest thing out there dude. You also get access to XBOX using a PC. Its just a feature of Windows now.

rainslacker2816d ago (Edited 2816d ago )

@timlot

Neither does the X1X. There is no such thing as a 4K texture. There is no reason to make all textures in 4k, or even 1080. In fact, most textures are 256, 512, 1024, or 2048. Textures are mapped onto an object, not to the screen itself. When it comes to rendering, a texture just isn't rendered at it's full size, and the texture itself will either be upscaled or downscaled based on how many pixels are required to fill the screen space of the object in question. More often than not, even at UHD resolutions, 1024 is more than sufficient. The only reason to use higher res textures after that is for complex objects like character models which have a lot of parts.

The actual rendered screen has nothing to do with texture size. Texture size and quality has more to do with the actual graphical settings level, and how it will look when finally rendered. The larger the file, and the more detail put in which makes them harder to compress, is an entirely different aspect of the rendering process.

To dispute your mocking, PS4P can indeed use higher quality images, but may not be able to render the screen at the same resolution.

This whole idea of "4K textures", and the people that go on about how it's so important are praising the wrong thing, and it just shows that they aren't really informed on the rendering process, which makes it funny they try to make it seem like it has to do with the resolution itself.

@yeahok

"- A "4k" texture would be a texture whose dimensions are 3840x2160 (I guess?)."

Nope. Size doesn't matter in this case. All textures run in variables of 8 bit numbering. 256, 512, 1024, 2048, etc. There is absolutely no reason to make every texture a 4Kx4K. That's just wasteful. The average size of a character model texture is 1024x1024 or 2048 x 2048. The reason they might get that big is because of all the parts involved in the character needing their own space on the object mesh. It's also not uncommon to use multiple textures of different parts of the same object.

Making everything bigger just takes up memory, and if that was done, you'd quickly see that extra memory in the X1X quickly diminish.

As I said above, the higher res/quality textures are more to allow for more graphical detail. Basically what is replaced under certain slider variables in PC games now. That's all that's affected. Resolution isn't even part of the equation, it just means less of the texture is ignored when downscaled based on camera placement, or less has to be inserted when more of the texture is used for rendering. Otherwise, a 4K rendered object can handle the interpolation of the pixels within the texture much faster than reading an overly large texture.

yeahokwhatever2816d ago

@rainslacker

that's precisely why i put "4k" texture in quotes and said "i guess" and "would be". I was trying to point out that its not really even a thing. I've got a good degree in game development and 15 years of XP. :-P

+ Show (1) more replyLast reply 2816d ago
KillBill2816d ago

If only we could get something like this for BF1 DLC. So tired of downloads being required that has no effect for me when I don't own the DLC. They need to do the 2 separate updates where DLC paid components are different from shared addition items.

+ Show (1) more replyLast reply 2815d ago
DJustinUNCHAIND2816d ago

This is a fantastic idea and I hope all devs and console makers implement this type of system.

rainslacker2816d ago (Edited 2816d ago )

Long overdue IMO. With games nowadays coming with things like multiple audio files, and now multiple texture packs to handle different resolutions and capabilities of the GPU, it makes more sense to give more options to the player, particularly since game sizes are going up faster than the default hard drive size of the consoles themselves.

An hour of DTS audio for instance can be close to 4GB in size. No reason to have 1-2 hours of wasted space for the french sound track if you don't need it.

Ability to remove SP and MP portions of the game is also pretty good for those who don't bother with one or the other, or don't play parts of both continuously.

Things like this have been available on PC forever now. Even Windows has been doing this since Windows 95, and even before for language packs. Surprised it wasn't done sooner in consoles themselves. To date, it's usually just been implemented at the developer level on the rare occasion where it happens.

Obscure_Observer2815d ago (Edited 2815d ago )

@rainslacker

"Long overdue IMO."

Yeah. Because you though of it before. You´re just jealous because Microsoft though of it before Sony. Doesn´t matter how you try to downplay it, this feature will be a saving grace for Xbox One and Xbox One X owners.

Just watch Sony follow suit.

rainslacker2815d ago

@obscure

Wow. Even when i give MS credit for doing something, you act like I'm hating on them. MS was one of the first to do this kind of stuff in Windows when we loaded operating systems off of floppy discs or CD's.

I'm not criticizing MS, nor am I trying to make it into something between MS or Sony. I'm giving credit where it's due, and saying I'm glad something like this has come along to remove the extra stuff that any particular user doesn't need.

I hope Sony follows suit. I don't care who thought of it first. Just agreed that it was overdue as per the original poster.

And yeah, I have thought to myself before...."how come when we download our games, we aren't given the options to remove stuff that we don't use?" Never brought it up in general discussion, because it's not a topic that would be routinely visited.

You guys act like I'm some MS hater diehard or something, but maybe you should read some of my comments when MS comes up with new stuff. Half the time, I actually do praise them for it when I actually believe it's something good. I don't try to discredit good things that companies do, even if I'm not happy with that company. Every company has a fair chance to do good things, or do bad things. I believe praising the good to be just as important as criticizing the bad because otherwise, how will the companies know when the right things are actually appreciated? It might seem I'm more negative about MS around here, but that's because most of the discussions that come up, are centered around the bad things they do.

So, spare me your console war rhetoric. I have nothing to be jealous about, and whether or not Sony implements something similar in the future won't really affect me either way.

Show all comments (73)
20°

I Think Call of Duty Zombies Is Lying to Us About These Huge Deaths

While Treyarch has seemingly already killed off the current Call of Duty Zombies crew, there may be more to their fate than meets the eye.

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gamerant.com
60°

Boring Call of Duty: Black Ops 6 Events Can Turn Great With A Few Change

Call of Duty: Black Ops 6 and Warzone John Wick's Ballerina event is just as boring as the others, but here's a fix.

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thenerdstash.com
jjb198112h ago

Worst CoD ever. Its sad how they've manipulated the currency system over the years just to get these sweats to buy multiple versions of Jay and Silent Bob skins. Thats why the game never gets better. They highlight the stuff you can buy in the shop but never highlight the gameplay. CoD events are 🗑.

TheColbertinator6h ago

Battle Pass takes forever to max out, the updates are all cartoons and the only people who play all dream of becoming pro streamers

jjb19814h ago

It's hilarious watching these sweatlords with "Ranked Play" skins play casual matches because they blow balls. All teamed up only for them to get clapped in actual Ranked Play, lol. 🤡🤡🤡

Deathdeliverer7h ago

COD has become WAYYYY too licensed.

120°

Mundfish Announces New Project as Atomic Heart Hits Huge 10 Million Player Milestone

Atomic Heart studio Mundfish announces its next venture, Mundfish Powerhouse, a publishing label aimed at helping the smaller developers of the gaming industry.

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thethumbwars.com
Relientk772d ago

10 million players for Atomic Heart, nice!

Does this mean we might see an Atomic Heart 2? Crispy Critters!

NovoSlev2d ago

They're launching a new publishing label, Mundfish Powerhouse, but I wouldn't be shocked if they'll be using that to self-publish Atomic Heart 2 - hopefully!

Lightning771d 15h ago

It's on GP. 10 million players and a made another studio? So Did Gamepass help or contribute in making another studio for them? I know its on other platforms which also helped their new venture.

Boy_the_CowRoy1d ago

10 million? Hard to believe for a game with only 400 people playing this game currently and a all time peak of only 37k on PC. Is the difference in popularity of this game on console and PC really that big?

MrDead22h ago

Well done Mundfish, I had a fun time with this game... apart from the 2nd dlc. Great world building, a solid storyline and Bioshock style gameplay. Looking forward to what comes next.