On this week's podcast, Chris, Nicola, and Adam talk about their initial impressions of Destiny 2, why South Park: The Fractured But Whole is shaping up very nicely, Knack 2, Absolver, and Adam's obsession with Amiibos (it's bordering on an addiction, seriously).
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Retailer listings indicate that there'll be a price increase for various Nintendo amiibo that have been announced for 2025.
$40 is absolutely ridiculous. $15 made sense, but you can literally get full on games for $40… what in the hell is going on?