170°

The Big Final Fantasy XV Interview - Hajime Tabata Talks Tech, Switch, DLC, the Future and Much More

Final Fantasy XV Director Hajime Tabata talks all things Final Fantasy XV, from platforms to technology, development and more.

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dualshockers.com
Chaosdreams2854d ago

It's frustrating how they believe the DLC chapters thus far, shouldn't be in the original game's timeline/hierarchy. If they truly believe the game they delivered was the main story in its entirety, then they have lost sight in what a complete story is.

While it's true that the gameplay experience for Episode Gladio, and Episode Prompto, defer from the main game, that is no exscuse for them not adding in the option to experience those chapters, when they take place in parallel to the main plot. We should be given (example) the option of skipping the dlc sequences during our main playthrough (with perhaps a summarized narrative recap) than the current option, of only experiencing those pivotal plot points, from the main menu.

The game is stretched thin... The universe has only withered down the core experience (in my opinion). And when plot points, story and the like are only fully understood through fan theories, or not fully understood at all, you've failed.

Don't get me wrong. I enjoyed the game. Loved the gameplay mechanics. But the story? It's painfully obvious that it's not what was originally intended. It's not complete.

And since they are adamant that the game we recieved is the "main story." Anything they release henceforth in relation to the plot, will probably only be accessible through the main menu.

Nucler1002854d ago

Exxactlyyy man. I was like, "You're asking want the fans want well the interviewer just told you."

Nara_shikamaru2854d ago

It could be a problem, it could also be a means to greatness, but i think Tabata over thinks certain things, for example the issue of whether or not to add the DLC into the main game. However, they way he thinks is also genius, i'd say. He's always thinking about every possible aspect, and puts himself him everyone's shoes thinking what would be the most logical/realistic approach as a dev, but will also appeal to various audiences all at once. He literally held the greatest burden/responsibility Square Enix could have given him. The company's financial stability rested upon the succes of this game, and Tabata managed to carry through. They're already looking to the future and i can't help but be interested in what comes next.

160°

Former PlayStation Boss Says $80 Games Are Amazingly Affordable

PlayStation boss believes that $80 games are affordable due to the value they provide. Using Mario Kart as an example, he noted that it offers numerous hours of gameplay with just one purchase.

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tech4gamers.com
jambola20h ago

value inside the product does not have any impact on how afforable they are

Eonjay2h ago

He never said anything about affordability at all. He only commented about the perceived value that a game can have to a player that gets many hours out of it.

Again, as with many other forms of we are disrespected and lied to.

Title says Yoshida said $80 games are amazingly affordable. This is a lie.

CrimsonWing692h ago

Perceived value is subjective, so how do you even argue for it? If one person says $500 was worth it because they played a game for six months, what does that mean to someone who didn’t share that experience or see that value?

This is exactly where corporate thinking falls apart. The value is defined by them, and then they twist the logic to defend it from a purely internal, out-of-touch perspective.

I’ve never based the price of a game on how long I’ve played it. There’s a standard price range that consumers feel is fair. If it were truly based on time or value, Resident Evil 2 Remake would cost $20, and Final Fantasy VII Rebirth would be $1,000.

pwnmaster300019h ago

I get the concept.
People buy movies for $20-$30 dollars that offers only a couple of hours of enjoyment.
While games offers 3-10+ times the amount of hours and content.
So in theory yeah I get it.

But I will never accept it and would rather keep the price now or even better PS360 price lol

isarai18h ago

On the surface ye that makes sense, but when you realize the budgets are very comparable, you realize it's kinda stupid and overpriced especially when it common for it to be released unfinished

gold_drake8h ago

said by the guy who probably had a high 6 figure income

Petebloodyonion3h ago

The value of an $80 all-you-can-eat buffet is undeniable, making it curious why some people choose a $20 restaurant for a single, standard meal.

In a similar vein, movies, despite their higher production costs for a two-hour experience, outperform video games in revenue while also being priced around $20. Suggesting that video games need 100 hours of diluted gameplay to compete seems like a misdirection. The real solution might lie in re-evaluating how their core offering is valued.

FACTUAL evidence2h ago

Lol so rich people want to speak for my wallet now? I still haven’t adapted to 70$ yet, and not planing on to. I don’t mind waiting on sales.

Show all comments (18)
140°

Square Enix is “aware” of Final Fantasy XIV player numbers dropping

Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.

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videogamer.com
jznrpg2d ago

It’s really old now. All great MMOs decline.

PRIMORDUS1d 15h ago

Also who wants to keep paying a monthly fee every month, there are other options like Guild Wars 2 😁with no monthly fee and while not that many people overall compared to FF XIV, it did increase to about 21 mil now.

Sephiroushin1d 5h ago (Edited 1d 5h ago )

I prefer to pay since i do not like guild wars and it keep kids away, but FF14 decreased on quality since they started to make it "more accessible", tried throne and liberty and while it was okay it has so many issues, same for dune awakening... Its time to start making a new FF MMO

TheColbertinator1d 21h ago

Time for the Final Fantasy 17 MMO

kaewcha7341d 16h ago

Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard

Servbot411d 15h ago

My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.

Miraak82 1d 9h ago

The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .

60°

Dune: Awakening Composer Talks Giving Arrakis a Voice

Game Rant interviews Dune: Awakening composer Knut Avenstroup Haugen about his process for giving the harsh deserts of Arrakis a musical voice.

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gamerant.com