Final Fantasy XV Director Hajime Tabata talks all things Final Fantasy XV, from platforms to technology, development and more.
PlayStation boss believes that $80 games are affordable due to the value they provide. Using Mario Kart as an example, he noted that it offers numerous hours of gameplay with just one purchase.
I get the concept.
People buy movies for $20-$30 dollars that offers only a couple of hours of enjoyment.
While games offers 3-10+ times the amount of hours and content.
So in theory yeah I get it.
But I will never accept it and would rather keep the price now or even better PS360 price lol
The value of an $80 all-you-can-eat buffet is undeniable, making it curious why some people choose a $20 restaurant for a single, standard meal.
In a similar vein, movies, despite their higher production costs for a two-hour experience, outperform video games in revenue while also being priced around $20. Suggesting that video games need 100 hours of diluted gameplay to compete seems like a misdirection. The real solution might lie in re-evaluating how their core offering is valued.
Lol so rich people want to speak for my wallet now? I still haven’t adapted to 70$ yet, and not planing on to. I don’t mind waiting on sales.
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard
My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.
The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .
Game Rant interviews Dune: Awakening composer Knut Avenstroup Haugen about his process for giving the harsh deserts of Arrakis a musical voice.
It's frustrating how they believe the DLC chapters thus far, shouldn't be in the original game's timeline/hierarchy. If they truly believe the game they delivered was the main story in its entirety, then they have lost sight in what a complete story is.
While it's true that the gameplay experience for Episode Gladio, and Episode Prompto, defer from the main game, that is no exscuse for them not adding in the option to experience those chapters, when they take place in parallel to the main plot. We should be given (example) the option of skipping the dlc sequences during our main playthrough (with perhaps a summarized narrative recap) than the current option, of only experiencing those pivotal plot points, from the main menu.
The game is stretched thin... The universe has only withered down the core experience (in my opinion). And when plot points, story and the like are only fully understood through fan theories, or not fully understood at all, you've failed.
Don't get me wrong. I enjoyed the game. Loved the gameplay mechanics. But the story? It's painfully obvious that it's not what was originally intended. It's not complete.
And since they are adamant that the game we recieved is the "main story." Anything they release henceforth in relation to the plot, will probably only be accessible through the main menu.
It could be a problem, it could also be a means to greatness, but i think Tabata over thinks certain things, for example the issue of whether or not to add the DLC into the main game. However, they way he thinks is also genius, i'd say. He's always thinking about every possible aspect, and puts himself him everyone's shoes thinking what would be the most logical/realistic approach as a dev, but will also appeal to various audiences all at once. He literally held the greatest burden/responsibility Square Enix could have given him. The company's financial stability rested upon the succes of this game, and Tabata managed to carry through. They're already looking to the future and i can't help but be interested in what comes next.