This steampunk PC isn’t just expensive, it’s also ridiculously cool.
The latest Karate Kid movie is headed to Tekken 8 in an interesting combination.
The levels of praise for Clair Obscur: Expedition 33 have been off the charts since it launched a few weeks back, and now that more people are rolling credits on the RPG, it's getting some additional Game of the Year talk.
Case in point: Kim Hyung-tae, director of Stellar Blade and founder of its developer, Shift Up, has taken to social media in order to express his love for Sandfall Interactive's debut.
We discuss Unreal Engine 5, which, despite being used for titles like Clair Obscur: Expedition 33, still gets accused of ruining the industry.for some reason.
Game looks great but only runs decent on my high end PC. There are certain maps that also struggle my framerates. UE5 is simply known as just running horrible on current hardware and many devs just don't do a great job at optimization. UE5 looks great but honestly, there are plenty of games the last couple of generations that look just as good if not better and run amazing 100+ framerates on current hardware.
UE5 has clear issues but there is almost no nuance about it online. Games like Expedition 33, The Talos Principle 2, Robocop, Wukong, etc show how it does allow small or less experienced teams to punch way above their weight. I suspect it helped Blooper Team a lot with developing the Silent Hill 2 remake as well and upping their game as a studio.
It allows for easier game development in general. The Oblivion remaster is so far beyond what Bethesda can do with the Creation Engine. lol.
Part of the reason that Alan Wake 2 took a while to start generating a profit is because they have to spend a lot of money maintaining their Northlight engine. Game would have been much more profitable with UE5 so if people want custom engines to stay around from moderately sized teams, please at least support teams like Remedy.
Some games suit it better than others, especially if the devs modify it with bespoke optimizations. But the majority of cases are just drag and dropped into UE5 just raw dogging the rendering pipeline at default making most of them look nearly identical. Not to mention the stuttering and inconsistent performance issues especially in open world settings
Tbf i think it's great for smaller games, but AAA games with hundreds of millions at hand should easily be able to create their own engines to better suit their needs