190°

My Reaction to Dean Takahashi's Cuphead Gameplay: How Hard Can It Be?

Lex wrote: Remember Polygon’s video of DOOM? It was agonizing to see how the player in the video doesn’t have the grip to play first-person shooters and vigorously uploaded the footage online. I can’t merely grasp what the intention was in the first place. Was it to make it fun for viewers to watch? Or was it in the point of who gets to upload it first? Neither of these choices by the editors themselves thought about the reaction from the people watching. Because showcasing the game is not even on the checklist, if that was their excuse.

Now, the DOOM video is almost a year and a half old already, but it seems that there is another horrifying, or let’s use the player’s word “shameful”, trending display of playing a video-game. StudioMDHR’s Cuphead is a side-scroller shooter platformer, in which the player considers to be “hard” on his hands-on impressions. I was told by one of my writers about this fiasco, and I took some time digging for more details.

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-Foxtrot2818d ago

Guys been a tech journalist for 25 years and been covering games for 18

It's embarrassing

TFJWM2818d ago

The amount of time it took him to realize he needed to jump on the smaller platform to get over the larger one was beyond sad.

EatCrow2818d ago

It reminds me of when I was a 6-7 year old playing a game for the first time. Problem solving was always what I liked about video games. How does one get from point A to B without falling off a platform.

Its been many years since then and I would assume an adult who has been playing for a while would have developed certain simple problem solving skills by now.

-Foxtrot2818d ago

Yup

What's more sad is that younger people who have degrees in and out of journalism are looking for jobs and the industry is full of people like this...people with no experience

I feel the gaming industry is a place where people who've done journalism degrees and have high hopes of becoming a major journalist in their local paper or even big magazines end up going nowhere in which they turn to the gaming industry only to get a place. There they are stuck within an industry they have no interest in and decide to "be a gamer...why not I played a bit of Mario, Sonic, Zelda, Spyro as a kid how hard is it". It's so easy for them from what they were prepared to do in other, more serious places which would have covered topics they are interested in that they just half arse it, living the easy life.

morganfell2818d ago (Edited 2818d ago )

"What's more sad is that younger people who have degrees in and out of journalism are looking for jobs and the industry is full of people like this...people with no experience "

The issue here is Dean Takahashi isn't one of those young kids. He's been a tech journalist for more than 25 years. This guy has been reviewing games for some time...with this level of competence.

Pozzle2818d ago (Edited 2818d ago )

I don't get why he would even WANT to upload that footage online. If you've been in the gaming industry for 20 years, why would you want to make yourself look like an idiot who can't figure out basic platforming mechanics. It's like if someone started Super Mario 64 and spent 20 minutes wandering around the front of Peach's castle, wondering where the hell they are supposed to go when there's a bright red door right in front of them. It makes the player look stupid, and it's frustrating for viewers to watch.

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Prubar2818d ago

I remember my first video game.

jznrpg2818d ago

That level was disappointing, mostly shooting hardly any platforming. Maybe its just that level but what was shown was mediocre

DialgaMarine2818d ago

I never judge people based off their skills at something so mundane as a video game, but I have to make an exception here; that was pathetic. Not only was it just sheer lack of video game skill, it was almost a sheer lack of common sense and basic problem solving. Like, it didn't work the first 5 times, why would you keep using that same exact method another 20? It's not like there was so much on screen that he couldn't just look around and think for a few seconds.

If I had to try and defend him somehow, I'd say he was on something lol

As long as he doesn't review the game and say it sucks, it's all good lol

specialguest2817d ago

It seems like this guy while gunning intentionally runs into enemies like a dummy and keeps on doing it. Who plays that way? Even beginners know how to be a little cautious.

maybelovehate2818d ago

Meh, I am not going to judge someone's skill at a single player game. Take your time, it's just you and a game. Now if he reviews it harshly because he sucks that is another thing.

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60°

Spectator Mode Podcast Ep.186: $80 Games, GTA VI Delayed, Gaming Journalism Shakeup

The Outerhaven says: $80 video games, Grand Theft Auto VI delay, Polygon and Giant Bomb gutted, and the lack of crossplay in Elden Ring Nightreign in Spectator Mode Podcast Ep. 186.

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theouterhaven.net
460°

Former Santa Monica Studio Writer Shares Insight On The Game Industry: “It’s Not Great”

Former Santa Monica Studio writer Alanah Pearce has shared some insight on the game industry, and it's not great.

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twistedvoxel.com
Goodguy0123d ago

AAA has gone downhill as they focus on huge profits. Indie and other smaller games however have been amazing not chasing trends and the next big thing.

Redemption-6422d ago

In all honesty, a significant majority of indies and smaller games fail. At best a you might hear about 10-20 indies that get attention or do well, but 100s more fail. AAA games can still be the bread and butter of the industry, but greedy executives would kill a good game if it doesn't make them a lot of money

Cacabunga21d ago

I don’t game much anymore as i used to. Last big game i played was Stellar Blade. Almost didn’t touch the console since.
I don’t have much backlog for the first time in a long time. Maybe others enjoy what’s coming, but I’m losing feeling a little

Ethereal22d ago

Nail on the head. AAA has lost the magic and focused on profits and "player engagement". Gaming is an art form, and like always the CEO fat cats roll in to capitalize at the cost of innovation, passion, wild experimentation. We need a major realignment in the industry and it starts with gamers voting with their wallets.

Killer2020UK22d ago (Edited 22d ago )

I think that's already happening, we're seeing commercial successes in studios like Larion and whoever made Kingdom Come for example. Double Fine is another good example. Studios who are filled with and run by people who give a fuck that aren't hamstrung by money men. That's the answer and consumers are favouring it more than the soulless AAAs that have been put out. I don't doubt there is talent at Ubisoft for example but when they're told exactly what the end product needs to be by people who don't know what consumers actually want, it's always going to result in the same rehashed but slightly shinier slop.

Ethereal22d ago

Exactly. I do believe we are starting to see a shift in consumer habits. The market is saturated with GaaS and battlepasses, seasons, etc. We can't all play the same four games until the end of time. Fatigue is setting in and the industry needs to get back to making new experiences rather than chasing the latest "money maker".

Killer2020UK22d ago

I was wondering whether this is perception or actually happening but it feels to me, as a semi old gamer, there is more choice than ever and as such people are now much choosier about how they spend their time and money gaming. Certainly noticing this when it comes to GaaS as you mentioned, the question always has to be why would I play this instead of what I'm already playing. Anthem is going to have a real hard time prying away people, especially with a premium price tag that screams money men as a decision.

Palitera22d ago (Edited 22d ago )

Nah. Devs need to pay the bills. Uninspired games fail, but artsy games usually fail even harder.

PapaBop21d ago

Gamers are voting with their wallets, Kingdom Come Deliverance, Expedition 33, games made by passionate developers who are not being controlled by money men are seeing their work get universal praise and selling extremely well. Meanwhile Outlaws and Veilguard are underperforming. I wonder how many people Ubi and EA had working on those games, in comparison Sandbox have just a core development team of 30 and managed to put something out EA and Ubi can only dream of.

The underlying problem though lays with how EA and Ubi execs react to these sort of things. Seems like they'd rather just lay off good developers and focus their efforts on their cash cows as opposed to change their development philosophies.

anast22d ago

She didn't even call out Stanfield's PNG file planets when she flew through one. She just 'yelled' something stupid like 'flat earth'. She wasn't even taken aback in the slightest. I am not sure she isn't a part of the problem.

Aloymetal22d ago

She's always been a narcissist bimbo, I'm even more surprised she's not in only fans yet.

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anast22d ago

@Aloy ha!

@Lanx I'm sure you see where you are not making any sense.

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SimpleDad22d ago

You know what...?... for once I totally agree with you. Gaming bimbo true.

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Cellblock1122d ago

"Former", wow she didn't last at SM Studios very long at all.

isarai22d ago

4yrs is pretty good not sure what ur talking about

Cellblock1122d ago

I wasn't sure of the actual number of years just seemed like it wasn't that long ago when I heard that she got a job as a writer there, guess time flies. 4 years being "pretty good" or not is subjective depending on ones perspective. The question might be, was four years long enough to make a discernible writing contribution to a video game based on how long development cycles are these days?

gleepot21d ago

Maybe for some industries. In gaming that's barely enough time to ship a single game.

QuantumMechanic22d ago

She left SMS because she needed to go back to Australia to support a parent with cancer.

Chard21d ago

Chuds hate her because she doesn't do the anti-woke brainrot thing

SpacedDuck22d ago

She doesn't last anywhere long.

Petebloodyonion22d ago

She quit SM studio to focus on her own stuff, There was a video where she explained all of it.

SpacedDuck22d ago

Okay, explain like the other 50 jobs she's had and hasn't held......

I think she likes to bend the truth a ton on how involved she is and when her lies catch up with her she moves on to start a new batch.

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Rainbowcookie22d ago

Greed , lack of innovation and agendas

Why do we rave about a good indie game but we avoid a AAA game.

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40°

Nintendo Entertainment Podcast – Episode 423 – “Identity” Crisis

The Nintendo Entertainment Podcast is here and with another wide week of news and topics to discuss, including Xenoblade Chronicles X Definitive Edition, Marvel Rivals, and of course, the Nintendo Switch 2.

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theouterhaven.net