1030°

Gamescom 2017: A New Pro PS4 Controller Has Been Announced

pushsquare:

We’ve no idea why Sony doesn’t just make a DualShock 4 Elite, as it clearly recognizes there’s a market in place considering it keeps partnering with third-parties to promote so-called “pro” controllers for the PlayStation 4. This time it’s Nacon who's giving the whole premium peripheral thing a second shot with the Nacon Revolution Pro Controller 2.

Read Full Story >>
pushsquare.com
darthv722856d ago

I believe it is. If not then as long as the cord is long enough then no worries.

Offset sticks FTW!!!

madforaday2856d ago

With off set sticks your accuracy decreases compared to parallel sticks. Of course, if you have long fingers off set sticks help with that.

UnHoly_One2856d ago (Edited 2856d ago )

How do you figure that offset sticks hurt your accuracy?

And Darth it is not wireless. This announcement isn't even new, I've looked at this thing before on Amazon, it's been on sale for awhile.

I was put off by the fact that it isn't wireless, and also that the right thumbstick is convex for some reason. I don't get why they did that.

I could have gotten past that, but I don't want wires across the floor in my living room when I'm playing.

darthv722856d ago

Considering this is an officially licensed product then there is a chance Sony may adopt some of the changes this controller offers for their DS5 (depends on how well this one does).

Liqu1d2856d ago

They won't. Sony's testing showed symmetrical symmetrical sticks to be better.

http://uk.ign.com/articles/...

sonarus2856d ago (Edited 2856d ago )

This day and age no wireless equals no purchase I don't care how long the cord is. I have been playing wireless since late ps2 days . Not going back for nothing

2855d ago
Ju2855d ago

This is a pro gaming controller and with it low latency is priority over wireless. Type-C has lower latency than Bluethooth.

KillBill2855d ago (Edited 2855d ago )

@Liqu1d - testing did not show symmetrical sticks to be BETTER. They only stated that they work perfectly well... "We did indeed conclude that the two joysticks on the same level works perfectly well." That is not a statement of being better. And simply that the design of the controller along with all the other options the controller has worked for them. Likely a different situation if they weren't including the touch pad option that other controllers don't utilize. as I can see how the touchpad might be awkward with offset thumbsticks. Also, the link to the IGN article had misleading points being made on comments that really didn't push the points that were highlighted.

2855d ago
+ Show (6) more repliesLast reply 2855d ago
InTheZoneAC2856d ago (Edited 2856d ago )

Clearly shows a micro USB cable...

InTheZoneAC2855d ago (Edited 2855d ago )

Correction, apparently it's a USB type c. Hope to God they stick with c and stop changing every year, don't need to keep 4+ cables because the industry can't be content with one superior design.

Rude-ro2856d ago

Needs to be wired if you are talking about latency....
Needs to be able to do both, but if you are spending the money for a pro controller, then you are most likely going after certain perks and wired connection is better than wireless.

sampson31212856d ago

not if one wants proper response time.

Crazyglues2856d ago

Didn't the last one cost like $149... so how much is this Part 2 cost... LoL... sorry I'll pass, I just get three normal controllers instead, but thanks...

Sam Fisher2856d ago

Well when this comes put the other one is at a lesser price, i just saw it new 85$ (good deal) and used - like new 73$

BlackTar1872856d ago

For me Wireless or GtFO
no worries if other people like it but with kids and stuff having wires just isn't a realty for me anymore . That said i don't miss being wired either.

pody2855d ago

If it's a pro controller it needs to be wired for optimal performance.

+ Show (6) more repliesLast reply 2855d ago
FallenAngel19842856d ago

Oh god, asymmetrical analog sticks 🤢

Sorry but my hands, like the rest of my body, is symmetrical.

Gazondaily2856d ago

So you are saying that you cannot contend with asymmetrical sticks because your hands are symmetrical? Lol

gangsta_red2856d ago

It's a fact that resting your thumbs on asymmetrical sticks displaces your whole body and sends trauma and violent thoughts to the brain and nerve damage to the entire body.

It's a proven science fact since the beginning of time

TankCrossing2856d ago (Edited 2856d ago )

You should see him with a knife and fork 😂

leeeroythe3rd2856d ago

Yes symmetrical has been proven to make people smarter and have better bowel movements.

SpinalRemains1382855d ago

With asymmetrical sticks, I cannot use my left hand index finger on dpad while walking. I have to actually take my thumb off the stick, and use the dpad.

Lame

+ Show (3) more repliesLast reply 2855d ago
darthv722856d ago

There actually is some science to the design of a controller. When your hands hold a standard controller, your left thumb is for direction and the right is for interaction. Those have always been the primary functions and when Sony added secondary analog controls they still relied on primary being movement and interaction. Back then, primary movement in game was using digital controls and analog was an after thought.

It wasnt until more game started appearing with analog movement that 3rd parties as well as other platforms swapped the digital control for the analog in the primary position. Face buttons still remain where they are because of their primary nature.

When your hands hold a controller, the thumbs want to naturally face forward and moving your thumbs to the side can disrupt the hands natural resting position. Regardless of your hands design of being symmetrical... they do not act symmetrical.

InTheZoneAC2856d ago (Edited 2856d ago )

When you hold your phone sideways and type/text or lift them off the screen they rest naturally where the ps sticks are located, almost in the center. My left thumb doesn't retardedly stick up while my right thumb rests lower.

A very narrow and vertically tall controller like the Dreamcast forces your thumbs to rest towards the outside and high. Neither the dualshock or Xbox controllers are narrow so one of them is going against clear logic.

darthv722856d ago (Edited 2856d ago )

Your phone example is kind of an odd one because you type on the phone and then move the thumbs out of the way to see the screen. You dont keep them on the screen at all times therefore you dont experience discomfit holding a phone like you can a controller.

A controller is something you hold with both hands at varying degrees of input from face buttons to dpad and stick movements. A phone is generally held in one hand and you use two if you want to hold it sideways and type with your thumbs. That is on a case by case basis unlike a controller which is an always basis to play a game.

UnHoly_One2856d ago

Darth, thank effing christ somebody else finally said what I've been saying for years.

Thank you.

I_am_Batman2856d ago

What you've just said may have been the reason behind designing a controller with asymmetric sticks but I challenge you to find any serious scientific research that shows any real benefits to this design. While subjectively one may prefer one design over the other the issue of symmetric vs. asymmetric sticks isn't really an issue at all.

Liqu1d2856d ago

"Regardless of your hands design of being symmetrical... they do not act symmetrical."

Yes they do.

Elwenil2856d ago

"Regardless of your hands design of being symmetrical... they do not act symmetrical. "

This is the most asinine shit I have read on here in a long time, and that is saying something.

UnHoly_One2856d ago

No, Liquid, they don't.

When playing games your left hand and right hand are performing completely different tasks most of the time.

rainslacker2856d ago

Except when you hold a controller, your palms aren't flat, they're held towards the inside of the body, thus your thumbs do not naturally push forward, rather, they rest right where the analog sticks are.

Why try to make it seem that the layout isn't natural? Just hold your hand without the controller in a position that you would hold the controller, and you will see this without the need for any kind of scientific explanation. The analog stick in an upper position actually requires you to adjust your thumb to a non-natural more closed position.

Can't change anatomy, but I don't have a problem with either layout, and can use both just fine.

DarXyde2856d ago

An asymmetric setup probably makes more sense. I love DualShock 4, but the fact that Microsoft, Nintendo, and Nacon's Pro controller all use an asymmetric layout probably suggests they're onto something.

The argument is two sides of the same coin. Consider this: people seem to love the Xbox controller for most games, but favor PlayStation for fighting genres. Think about where your hands are positioned in both circumstances. In either case, the best position seems to be symmetrical; Xbox for most genres uses the thumbstick which are across from the face buttons symmetrically (it may make more sense to call it parallel). It's the DualShock that is asymmetrical here where your analog stick is low and your face buttons are high. For fighting games on a 2D plane, people seem to prefer the DualShock and its d-pad, which does allow for better symmetry versus using the d-pad on Xbox. Shooters and racing games are their own territory since they primarily use triggers. HOWEVER, we're talking about symmetry between sticks. And I think that works a little differently. Right stick is mostly used as an adjustment tool in modern games (camera, weapon change, that sort of thing) so it's treated more as a tool to "fix" than it is a tool for interaction. That's probably best relegated to a secondary offset position (so, asymmetrical).
If anything, the issue may not be symmetry versus asymmetry. More like high symmetry versus low symmetry. Where the hands rest relative to each other. Moreover, it seems the position of your thumbs are what really matter. When it comes to symmetry.

Prince-Ali2856d ago

you're actually wrong... the human body ALWAYS hopes for symmetry... anything not symmetrical causes the stress (no matter how small) on that part of the body.. you may not realise it or realise it straight away but your thumbs/hands are actually under stress using xbox analogue sticks in comparison to PlayStation controllers...

Like even right now if you held your hands out naturally your thumbs are in perfect symmetrical order and if you were to curve your hands in and pretend to hold an invisible controller your hands will NATURALLY fall in line with holding an invisible PlayStation controller... you must apply stress to force your hands to be holding an imaginary Xbox controller...

You are certainly right about there being a science to the designs of controllers but unfortunately for you you are BSing and the science actually works against your point and NOT for your point... these are not opinions these are facts.

UnHoly_One2855d ago

You guys must have some really oddly shaped hands.

What you are describing is the exact opposite of how my hands naturally rest. Or else maybe you hold your controller in some really odd way, I don't know.

Either way it's weird.

Kryptix2855d ago

This is how your eyes are going to naturally rest when you get a hold of an Xbox VR headset apparently because "science":

http://i.imgur.com/zBP9o8b....

modelgod2855d ago

On a controller, the analog sticks/EARLY thumbpads is aligned with where your thumb would be positioned if you we're holding a stick in the arcade. That's where they came up with the science when they created controllers. Fact or fiction? Hmm....

+ Show (11) more repliesLast reply 2855d ago
Erik73572856d ago (Edited 2856d ago )

If Sony started off with asymmetrical you would probably love it. I really think gamers on this site just hate asymmetrical because it's associated with Xbox.You have third party companies and even Nintendo doing asymmetrical I think it's obvious at this point which is better

For the 360 controller, choosing to occupy this spot with an analog stick was the obvious choice, since that's used much for often than the d-pad. The right side is a little trickier, but the face buttons ended up winning out since almost every game makes extensive use of the face buttons, whereas only shooter games require the player to constantly be using the right analog stick. Sony probably didn't want to change the layout in fear of alienating fans.

darthv722856d ago

Thing is... Sony couldn't start with asymmetrical because their original design of the PS1 controller only had space to add in dual analog as an afterthought. Hence why it is in the lower middle of the controller.

granted, as more games switched from digital to analog movement, they should have revised it but they were so heavily vested in their existing design to change. While other controllers like dreamcast, gamecube, xbox all swapped the primary directional input from digital to analog.

I generally play fighting and shmup games using a PS style controller (if I'm not using a stick) because of the D-Pad placement but most other games that uses analog controls i play on other platforms because it is more comfortable with the analog stick in the primary position.

MetalProxy2856d ago Show
UnHoly_One2856d ago

MetalProxy, I'm the same way, only in reverse.

I end up holding the DS4 awkwardly trying to get the stick to feel like it's in the right place, and my hands hurt from using it after a bit.

It just makes no sense at all for that left stick to be out to the right like that. None. Not when today's games require your thumb to be on that stick 99% of the time.

Do me a favor really quick. Lay your left arm down on the desk in front of you and let your hand go limp, then look at the natural position that your fingers and thumbs revert to.

Now explain to me why stretching your thumb out to the right from that natural position is more comfortable than just letting it remain where it lays naturally?

rainslacker2856d ago

There were asymmetric sticks before Sony made the analog stick.

In any case, the location of the dpad was mostly just because of the traditional placement started by Nintendo. It's good enough for a square controller, and the original PS controller basically just made a more comfortable version of that design with more buttons. The placement of the analog sticks is actually more comfortable to me than the placement of the DPad in general.

People in general really overanalyze this stuff. Either placement if fine.

SilentGuard2856d ago

I'd like to know Sony's excuse for not redesigning the horrible useless triggers on the DS3 anytime during the life of the PS3. Three console redesigns and still kept using the same garbage triggers, not to mention the stubby little grips and convex thumbsticks so close together your thumbs bump when pushing them both inward.

+ Show (2) more repliesLast reply 2856d ago
Kribwalker2856d ago

That's quite funny, because 2 outa 3 console manufacturers believe offset joysticks are preferred, as Nintendo and MS both use offset joysticks for their controllers

darthv722856d ago

It used to be 3 out of 4 when Sega was still in the business.

Liqu1d2856d ago

Nintendo uses asymmetrical joysticks for the Switch so that you can use the joycons for local multiplayer.

Kribwalker2856d ago

@liquid
Why does the nintendo pro controller use assymetrical then ?

sinspirit2856d ago

@kribwalker

So, the transition from the Switch controller to the Pro controller is much easier. They would have gone with symmetrical but higher sticks like the Wii U otherwise.

Kribwalker2856d ago

@sin

So you were in on the planning with nintendo? That's good to hear. Maybe you have some other inside information you'd like to pass along to us

rainslacker2856d ago

It's quite funny, until MS entered the market, and this became a console war thing, no one ever complained about the DualShock placement of analog sticks. Sony was often praised for it's well designed controllers, with the only criticism their controllers got was that they were too small because they were made for Japanese hands.

Aenea2856d ago

Didn't I read somewhere that Sony actually has a patent on symmetrical analog sticks? If that's the case it totally makes sense all the other ones aren't symmetrical.....

sinspirit2853d ago (Edited 2853d ago )

@kribwalker

No. Instead of talking trash.. Reread my comment. Then look at the Wii U Pro controller. It's called common sense. Use your eyes and not sly remarks to belittle another products design choices next time.

I explained why Nintendo currently uses asymmetrical sticks on the standalone controller for the first time since GameCube. I shouldn't have to explain the asymmetrical switch controls that are necessary for having two micro controllers readily available. Wii and Wii U had symmetrical dual stick controllers when it had them. This isnt opinion. It's observation of fact.

+ Show (5) more repliesLast reply 2853d ago
UnHoly_One2856d ago (Edited 2856d ago )

The "symmetrical hands" argument is quite literally the stupidest argument I've ever heard.

I wonder what all PC gamers do? Do they use a left handed and a right handed mouse, and forgo the keyboard? They must because obviously their hands can't be using two differently shaped input devices at the same time, that's just ludicrous.

And me, every time I drive... My left hand operates the wheel and my right is on the gear shift. My right foot pushes the gas, my left pushes the clutch.... Clearly I'm some kind of oddly shaped mutant, right?

I just want you and the 35+ people that upvoted your comment to realize the ungodly stupidity of what you are saying.

darthv722856d ago

In my opinion... those who are pro symmetrical stick are likely too young to remember a world without them. DS1 (or DS2) were probably their first foray into game controllers and just trained their brain to accept there is no other way.

I'm old so i been around to see the evolution of controllers first hand (pun intended). I may be right hand dominant in most everything else but my left has increased eye to hand coordination from years of gaming. And god is my witness I prefer to have a comfortable controller instead of one where i am forced to shift my thumbs to the center.

UnHoly_One2856d ago

I'm the same way in every aspect, including the part about being old. lol

I remember when PS1 controllers did not have sticks, then they added them, and most games didn't use them. Then games started using them and all I could think was "well now it's in the wrong damn place, this sucks".

Then Xbox came along and all was right in the world of controllers. :)

rainslacker2856d ago (Edited 2856d ago )

usage isn't really symmetrical, but the hands certainly are. People constantly do two different things with their hands.

Symmetry tends to help with actual comfort. However, in the grand scheme of things, people easily adjust to new things rather quickly, and muscle memory plays a much bigger role in defining a persons preference on this over any actual advantage that the layout may have over the other.

@darth

I wouldn't say that. The first more used "analog sticks" were on the Gamecube and Saturn(although rather limited). They were both assymetrical, but the first included controller in a major console was on the gamecube, which placed it in the middle of the controller with it's own handle.

Realistically, I'd say that all prefereance, and much of the arguments over which is better is based on the type of controller people use most.....not their first experience with it....otherwise, I'd still be into joysticks or dpads, triggers would be terrible, and god knows I'd never accept a touchpad. Yet, I can use all thise things no problem, and muscle memory with controllers is like riding a bike. Once you know how, you might be a bit shaky at first if you don't use it for a while, but you can get back into it just fine.

Aenea2856d ago

@darth

Ehmm, not just young gamers tho! I've been gaming since the early 80's, always have used joysticks with my Atari 2600, Atari XL, Atari ST, C64, etc. Then I got a Sega Megadrive (Genesis). On PC I never could get used to keyboard controls, also not with keyboard and mouse controls for shooters (I hated them because of it). I was used to a controller or a joystick so on PC I used a joystick as well (there was an expansion board for PC's with a joystick port, some audio cards even had them included).

Then my next console was the PS1 and kinda stuck with PS consoles most of the time...

So no, it's not just young people!

Then again with the Gamecube I can't remember having issues with the stick placement either...

In any case, am gonna go grab this Nacon controller once it's available. Wanted the older one already but the software didn't work on a Mac, the new one's software does so....

sinspirit2853d ago

Nah. The argument is only when people try and argue that on a symmetrical controller shell that somehow one analog being shifted higher magically increases comfort and technique, yet don't complain that the other analog is still in the lower location.

Someone posed "resting your arm on your desk" to say that a limp hand proves a natural hand position to grip a controller. Try actually grabbing anything in similar size to a controller grip. Apparently, limp hands are for control. Your thumb is not curled upward along the object or so close to you index finger when in a grip. It's wrapped around it. That's literally why they are called opposable thumbs. Not that the XBox controllers exagerate the shape so much to be uncomfortable, but playing with nearly every controller, my hands have no bias. I can get comfortable with any controller in seconds but I can still tell you what is more comfortable and actually explain it.

+ Show (2) more repliesLast reply 2853d ago
PhoenixUp2856d ago

@ Krib

Even though Nintendo shifted to using symmetrical analog sticks for two generations?

@ darth

Sega never had a dual analog controller, so you can't say it was offset.

darthv722856d ago

Sorry, i meant swapping the primary input control from D-Pad to thumstick as it relates to the left thumb placement.

PhoenixUp2856d ago

Yeah but this is generally a discussion between symmetrical vs asymmetrical dual analog stick controllers.

For all we know if Sega had continued on through the 6th gen and released another controller, it could've had a similar analog stick placement as the later Gamepad, Wii U Pro Controller, or New 3DS.

Kribwalker2856d ago

Well obviously their current controllers use assymetrical so maybe they decided that was better now?

PhoenixUp2856d ago

And even though they're different sizes, New 3DS still has symmetrical analog stick placement.

Nintendo switches back and forth so often that you can't say that for certain which placement they definitively prefer, which opposite for the case with Sony & Microsoft. Don't be surprised if they go back to symmetrical for their next console.

+ Show (1) more replyLast reply 2856d ago
babadivad2856d ago

Lol, I can't tell if he's joking or not.

babadivad2856d ago

But in case you ARE serious.

You are putting your hands in an asymmetrical position whenever you move your character and manipulate the face buttons on with the Duel Shock controller. You have to reach Down to touch the Left-Analog, and the face buttons are higher up.

If you don't believe me or can't imagine this, pick up the duel-shock. Put your left thumb on the left joy stick, and your right one on the face buttons. Your are in an asymmetrical position.[The Horror!!]

With the asymmetrical sticks, it forces your primary input items to be symmetrical. Main stick[left analog] is on the same plane as the face buttons.

Asymmetrical sticks is actually the more symmetrical of the two in practice.

Your preference is your preference, but the argument that your hands aren't asymmetrical is just asinine[assuming you aren't trolling of course]

gangsta_red2855d ago

"You are putting your hands in an asymmetrical position whenever you move your character and manipulate the face buttons on with the Duel Shock controller. You have to reach Down to touch the Left-Analog, and the face buttons are higher up."

That's the best part about these symmetrical arguments. When using the duelshock your thumbs are moving independently from one another and always in motion.

They are never just lying there, flat and resting.

This is the best part though the left analog, the one that mostly controls a character is aligned with the buttons making the *asymetrical* sticks the one more symmetrical....

Wow...this is an asinine argument...

babadivad2855d ago (Edited 2855d ago )

@gangsta_red

"That's the best part about these symmetrical arguments. When using the duelshock your thumbs are moving independently from one another and always in motion."

Your thumbs move independently of each other one whatever controller you use. One is just designed(the asymmetrical controller) so you have to move your hands lest(or not at all) to reach the primary control devices).

Are you now arguing that having to reach to get to your primary input makes you a better gamer? If that were the case, controller designers would make controllers as uncomfortable as possible. Because everyone knows that fighting with your controller is the best part of gaming right?

Anyway, I thought all of you guy's argument was that "asymmetrical controllers" let you keep your thumbs in a "symmetrical" position more often. I just explained in my earlier comment that this wasn't true.

"This is the best part though the left analog, the one that mostly controls a character is aligned with the buttons making the *asymetrical* sticks the one more symmetrical....

Wow...this is an asinine argument..."

I see you quoted me but didn't bother to test what I said. In modern games, the primary control for the left side of the controller is the left analogue stick. The primary controls on the right side of the controller are the face buttons.

On the ASYMMETRICAL design, these primary input devices are on the same plain aka, symmetrical. The secondary control devices (d-pad and right stick) are moved down to a less important position.

On the Dual-Shock. This set up is completely reversed.

With the SYMMETRICAL design, you are forced to put your hands in an "asymmetrical" position to reach your primary control functions.

Since you clearly don't have the imagination to picture what said earlier., pick up the Dual-Shock, put your thumb on the left stick, and the other on the face buttons. Your thumbs are ASYMMETRICAL.

WilliamSheridan2856d ago

Then you should like the sticks lining up with the buttons... #symmetry

babadivad2855d ago

I don't think they realize you are arguing for asymmetrical sticks. . .

zb1ftw7772855d ago

But the left joystick is symmetrical to the things you push most...... The buttons.

Herpty Derpety...

+ Show (7) more repliesLast reply 2853d ago
Relientk772856d ago

It looks like a PS4 controller and an Xbox One Elite controller did it, and this is the result

KwietStorm_BLM2856d ago ShowReplies(2)
Show all comments (155)
70°

Nexus Mods founder announces new ownership, promises it will remain "community-first"

After decades of running an incredibly popular modding community site, Nexus Mods founder Dark0ne is passing control to new owners.

70°

Hit In Asia, Over 63% of Stellar Blade Players Come from China

Hailed as Sony's biggest PC hit, more than 63% of Stellar Blade's player base comes from China, proof of the country's growing influence on the global PC gaming market.

Read Full Story >>
powerupgaming.co.uk
Scissorman1d 10h ago

I sense similar success with Lost Soul Aside and Phantom Blade Zero.

jznrpg23h ago

Phantom Blade looks great. I’ve seen less of Lost Soul Aside but I hope it’s good as well. If the games are good like Stellar Blade and WuKong then they will sell.

13h ago
60°

Time for a Checkup With The Epic Games Store's Weekly Freebie

The Epic Games Store wants you to help folks get healthy with this weeks free game.

Read Full Story >>
terminalgamer.com