200°

Stop telling people how to play games

Gary Bailey: "This industry is already too negative as it is, and it’s about time we started encouraging people in their hobby instead of tearing them down."

Read Full Story >>
godisageek.com
OB1Biker2858d ago

I can get behind this. I agree that back then people were not bragging about being 'a gamer'. some people now go on about being hardcore and, would you believe it, check out your trophies to call you out if they think they are not on part.
yes i know Ill get disagrees because its sort of 'normal' now to downplay other gamers or behave like dks on the internet. Not just gamers either. I ve seen reviewers and site mods deriding some gamers because they dared criticize without getting all those valuable trophies.
On the other hand, theres nothing wrong to want challenging games and some people should nt blame a game for its difficulty. Think Dan S crying in a piece because he couldnt cope in Bloodborne.
`

FullmetalRoyale2856d ago

It is amazing now, thanks to increased games popularity and the internet, how bullish some people are about their video game playing. It makes me laugh when I remember how it was when I was a kid, with how exciting it was to come across someone else that liked games. I remember being made fun of on the school bus when I was playing my Gameboy. Kids have grown up now with their social media and they don't really have the perspective to take a step back and realize how much they have. Not all, but the ones with perspective aren't the ones trying to make someone else feel badly.
Don't even get me started on the grown ass men that act like this!

Sam Fisher2856d ago

Ob1
You shouldnt get a disagree, what you spoke is truth and more people should be like this.

And aswell as full metal.

Man those were the days, meeting a kid that played games like you, and even better when you guys had different tastes on games, so you guys can borrow each others games. Man those days were fun

Princess_Pilfer2856d ago

The article makes a big dumb mistake though. You cannot lump in "people who complain that games are too easy" with "people who are jackwagons to others who play on lower difficulties." The Author is *actively* doing the thing he's complaining about by failing to make that distinction, and does so again by being actively derisive when talking about people who believe the higher degrees of challenge and succeeding after failing for hours is a rewarding way to play.

It's not about a "man badge" (I'm a woman for starters,) it's about games failing to maintain an level of interest because they're too easy to be engaging, or the satisfaction of overcoming a challenge. This is doubly true in any situation where the gameplay is the primary interest for a given player.

The authors "don't be a judgemental prick" message is fine, but the author is actively doing the thing they claim to be against, and is apparently too blind to notice it while writing up their article. They are just as much a problem as the people they complain about.

FinalFantasyFanatic2856d ago (Edited 2856d ago )

True, but some older games were unfairly hard for various reasons, we seemed to have gone the other way at some point (I still prefer health pickups over health regen in shooters).

I think Persona 5 is a good recent example, it still has challenges but it's easier than Persona 3 or 4 by a good margin, some people really struggle with it though. Some games like Nier Automata can get hard because Yoko Taro doesn't always do good game design (the ball centipede thing in the dessert, oh god, f**k that boss). Or in the case of Horizon Dawn Zero where I think it's reasonably balanced, health and ammo is pretty plentiful for me on normal, but the battles can challenging enough if I mess up since it's more stealth based and I'm not very stealthy.

Failure reaps it's own rewards, as long as you learn from it, some people don't learn from failure.

Princess_Pilfer2856d ago

Persona 5 is too easy. If you've already played Persona 3 or Persona 4 you're going to blow through the game. Persona 3 and 4 weren't unfairly hard. The first large difficulty spikes are fairly early in the game, they set you up to know you're going to be grinding or hunting golden hands and you're not allowed to run unless the enemies are likely to kill you if you don't. You can not like that setup all you want, but that doesn't make it unfair. That's not even mentioning that neither of those games is particularly hard once you take the time to find a persona that's resistant or outright immune to whatever the enemy is doing. (and Persona 5 overcompensated, in an attempt to eliminate what people would interpret as a need to grind it also took out most of the mechanics that people would be likely to not get right away that might kill them as a result.)

Unfair is Battletoads. Unfair is old Contra. Games that are designed to kill you just to eat quarters, or games that actively cheat to screw you over.

And yeah, when you totally gimp the difficulty/difficulty curve of a game, especially if you then lock higher difficulties behind NG+ and require people to play a 120 hour tutorial, they're justified in being upset about it.

PhantomTommy2857d ago

"I don’t have the time or patience to stick Uncharted: The Lost Legacy on Crushing. I will probably play it on easy and I won’t get any less out of it than someone playing it on harder difficulties. Sure, when reviewing a game I will try out harder difficulties for the sake of extra knowledge, but I won’t play everything on its hardest difficulty and brag about it on Twitter."

Of course you're entitled to play on the easier difficulty and "try out" harder modes for review -- just I am equally entitled to disregard everything you have to say about the game for doing so. Uncharted - and most action games for that matter - become "run and gun" games on easy difficulties and there is virtually no punishment for playing like an idiot. Bayonetta plays the game for you on easy mode. That's fantastic for people who may have difficulties playing on the harder modes, but that is absolutely NOT how the developers intended most people to experience the game. Imagine playing The Last of Us on easy and not having to search for resources, conserve ammo or actually "think" about your approach to combat. As a reviewer, it's your job to evaluate every aspect of the game, not just the goddamn story. Sure, stick it on easy for a bit to get a better idea of how the game changes with difficulty options -- but do not think for a second that you "won’t get any less out of it than someone playing it on harder difficulties" because that's complete nonsense.

Sorry for the rant but I'm seeing a lot of this lately, and it drives me nuts.

FullmetalRoyale2856d ago (Edited 2856d ago )

In regards to The Last of Us, it's odd how it's usually the story that is getting heaps of praise. For me, it's the gameplay 100% that made me fall in love with that game. It's still the main multiplayer game that my friend and I play.
My favorite moments of the game are the larger gameplay segments against humans. Having everything go wrong, and having the room(multiple floors in the hotel) to run away and gather myself was a great gameplay experience. Playing that *on easy would never have put the fear of God in me when I realized I only had two bullets left, with at least two guys after me. One is in the room I'm in, so I shoot him once and charge him to melee after, and immediately after I have to run away from the other guy who comes running.

I don't see how it would be fun on easy mode, honestly. It certainly wouldn't be a true representation of the player's experience.

PhantomTommy2856d ago (Edited 2856d ago )

I completely agree. I never reload checkpoints when things go wrong in the Last of Us, I always try to fight my way out even when I'm low on resources. It's real edge-of-your-seat stuff on the harder difficulties, and it feels so satisfying each time you just barely scrape by.

morganfell2856d ago

For me, The Last of Us multiplayer still stands as the most brutal, in your face, bone crushing multiplayer around. I've died a million deaths in other games and I respawn and I'm back in. But there is something very nasty about the deaths in The Last of Us. Something personal and gutchecking in its savagery. I love it.

https://www.youtube.com/wat...

DragonKnight2856d ago

"That's fantastic for people who may have difficulties playing on the harder modes, but that is absolutely NOT how the developers intended most people to experience the game."

Your statement can be interpreted as saying that the Harder difficulties are the intended way to play and thus should be the default difficulty. This is not true. The devs create the systems of play and the intended way to play the games is simply by using those systems. No more, no less. You are guilty of dictating what is a correct way to play a game, and the answer to that is that there is no correct way to play other than to achieve the goals of the game and have fun doing so. So in the end, just as you are free to disregard everything they have to say about the game, I am free to disregard everything you have to say about how to play it.

PhantomTommy2856d ago

I'm only concerned with people playing on lower difficulties for review. I don't care what difficulty the average person plays on. At the same time, I maintain that you're not experiencing the game as intended. I gave examples too. Bayonetta quite literally plays itself on the easy difficulty, you don't get to input combos. I don't think the lads at Platinum would have bothered implementing such a complex combat system if they didn't intend for people to use it.

I'm not saying that all games should be played on "extreme" and nothing else -- but when it comes to a professional review, you should always at the very least play on the default difficulty setting.

FinalFantasyFanatic2856d ago

I always considered "Normal" to be the way developers intended you to play the game, although some developers outright tell you that they intend for you to play on harder difficulties during press releases and interviews.

BrianOBlivion2856d ago

I agree 100% with every aspect of the article. Games are to be experienced -not "beaten"... unless of course you're the personality type that can only approach them competitively. Have at it, but don't deride my way of enjoying them.
And don't go pretending to know what a developer's intentions were for a game. The more people who buy, play and enjoy ANY dev's creation; the happier they and their publisher are.

bluefox7552856d ago

People need to stop telling people how to play games, but they also need to stop telling developers how to make games as well. They don't have to put in an easy mode to appease some people. If they believe their game is meant to be played a certain way, that's their prerogative. You are welcome to vote with your wallet if you disagree.

ninsigma2856d ago

Totally agreed. In terms of gamers playing on easy mode, that's perfectly fine. I do it sometimes (read rarely) when I just want to see what a game is about and experience the world through the story and not be too worried about the gameplay. So I get why different people prefer to play on easy. Heck my sister doesn't have much in the way of gaming skills so she plays on easy so she can get through games because she loves to experience them. At the same time I'm absolutely fine with games such as bloodborne being exactly how the developer want it to be without artificially decreasing or increasing the dificulty. I honestly couldn't imagine playing bloodborne on an easier difficulty. It was fantastic the way it was, giving a sense of dread the suited the world so much. If people don't like that then they should just skip the game. Nothing wrong with not picking up a game based on its difficulty settings. There's plenty of other reasons why we don't pick up certain games and that's another perfectly fine reason.

As for reviewers playing games for the purpose of a review, I think they should play the game on standard difficulty. Normal mode is pretty much the base setting and what the developers actually developed for. Making the game easier or harder could effect how one reviews it due to easy mode generally not giving a challenge and harder dificulties are generally arteficially done so in unfair manners and are there to provide an extra challenege over the standard experience. Thats just my view on it anyway.

Pantz2856d ago

Don't tell me what to do!

Show all comments (28)
110°

Why a Bloodborne Sequel Could Never Be a True 'Bloodborne 2'

If FromSoftware's Bloodborne ever gets a sequel—and that's a big if—it won't be able to simply pick up where its predecessor left off.

Read Full Story >>
gamerant.com
gold_drake12d ago

probably due to some.of the endings true.

but u can still continue it on and subsequently end it for good.

The_Hooligan11d ago (Edited 11d ago )

I wonder if they could do a prequal where you play as part of the first hunt and see the blood research and the downfall of the healing church and the remaining hunters.

zaanan11d ago

That is a super great idea, I would 1000% pay full price for this! Only if Miyazaki directed, obviuosly. Bloodborne hooked me in a way Dark Souls never did.

140°

50 Best PS3 Games of All Time

The PlayStation 3 is Sony’s most interesting home console ever, but what’s most interesting of all is trying to nail down the very best games on a console with hundreds of incredible games. Let’s give it a shot.

Read Full Story >>
culturedvultures.com
darthv72103d ago

Personally, I'd rank Pacific Rift in my top 10. It's the best of the series.

badz149103d ago

We desperately need Motorstorm back. Evolution is no more though and this makes me sad

Cacabunga103d ago

Sly Thieves in Time
Stay the Party
Portal 2
Dj Hero
Demon’s Souls
God of war Ascension

rudero102d ago

2 of those games got railed through the “gaming media” during release.
Sly and god of war.
Both of which were fantastic games.

Cacabunga102d ago

Ascension is VERY underrated. Remake please!

Venoxn4g103d ago

Decent list.. I would put the Castle Crashers as well..

1Victor102d ago

Yes it’s a decent list of popular games with a heavy hand on FPS and no Warhawk or Starhawk 2 of the best games (not sale wise) on ps3.
I would buy a Starhawk again even if it didn’t have a graphics upgrade hell I would even take a new one with micro transactions 😱🤯

Profchaos103d ago

I've noticed a recent nostalgia for the PS3 and I don't get it for me it's been my least favourite generation to date and I've been gaming since the NES I just feel like the ambition of the developers outweighed the capabilities of the consoles so I remember lots of games running in the lower end of 20fps range and I remember for the first time ever actually disliking the duelshock 3 and it's curved triggers

Sure there were some standouts and great games but that's the only gen I switched entirely to PC gaming

darthv72102d ago

Maybe the recent nostalgia is because pretty much all of its games are trapped on that console. People want to play them on more modern hardware. hell... if XB can do it then so can Sony. there are competent emulators out there that can run on PS4/5 hardware but Sony just wont let them become official... why is that?

If we are talking least favorite generations (personally) then this one is certainly mine. i had more fun playing 8th, 7th and 6th gen stuff than 9th. And it isnt like i dont have access to do so... the heavy hitters just havent shown up anywhere close to those previous gens. The few here and there just doesnt cut it compared to the likes of constant good games that showed up in 6th, 7th and 8th gen. hell.... I'll even throw in 5th gen has been better than this one.

Profchaos102d ago

I tend to agree there's lots of amazing games locked to the PS3 like GTA IV or mgs 4 but then again my issue was never with the content the PS3 had but rather it's performance many other people have said the PS3 felt like it couldn't walk and chew bubblegum at the same time using PSN and downloading a game could take a few minutes to just start a download.

I typically don't worry all that much about performance I've never had a problem with games that run at 30 but games like crysis 2, Skyrim are good examples where the performance was so unstable you would never even touch the top of the frame cap and the hitching was worse than say Goldeneye on the n64

I think emulation is more than possible on the ps5 though it's just that Sony has no incentive to rush it's development it will likely be a ps6 feature if it ever happens at all.

But yeah the 9th gen has been so bad from a content perspective thats a given I see constant articles where people are frequently expressing their disappointment around the industry as a whole right now to much live service competition that sinks longstanding studios and consumes Devs time less ambition and games cost so much to make they have to play it safe.

The 5th gen was easily better than the 9th we had some all time greats crash, Spyro, Tony hawk, mgs, Mario,64, Goldeneye, Mario kart 64 the list goes on. The 5th gave us a new dimension and I remember being blown away by how much more open gaming had become the 4th gen with the mega drive and SNES was great and very easy to still revisit some of the greatest games of all time came out like earthbound, secret of mana, sonic , Mario world etc but saving our games was still not a standard function or a given so gaming was still evolving but it was very impressive to see some of the tricks Devs used like dithering to give us new experiences those earlier gens limitations bred innovation.

Michiel1989102d ago

if XB can do it so can sony? I didn't know xbox had a cell processor in their older consoles, that's the reason why ps3 was so cool, but also the reason why games are hostage there and no, xbox did nothing similar even though their backward compatbility is good, they always had a similar architecture to their consoles.

darthv72101d ago

Sorry Michael... I guess you missed the obvious part where i said there are already emulators out that do this. and that is what XB is doing... emulators for OG and 360 games. Its why the full slate is not BC on XBO/Series.

coolbeans102d ago (Edited 102d ago )

The list is missing Folklore.

Show all comments (16)
370°

FromSoftware didn’t want Sony to publish Dark Souls due to how Demon’s Souls was treated

Former SIE president Yoshida explained that Sony wanted to work on the sequel to Demon’s Souls with FromSoftware, but the developer turned it down and instead decided to work with Bandai Namco on what would become Dark Souls.

Read Full Story >>
videogameschronicle.com
Luc20114d ago

Not sure what Sony was thinking. Wrong people testing the game. It was my favourite game from the PS3 days. Had to import it from Canada because it wasn't available in Europe at the time. Then I bought it again when a local version was available. It was fun to play online and get two separate platinum.

Cacabunga114d ago

I understand, sony acting so cocky when it came out. But they quickly realized what they were missing on. I remember an interview of Yoshida saying clearly he hated the game.

SDuck113d ago

"But they quickly realized what they were missing on."
So they've been sleeping on Bloodborne too

RaiderNation114d ago (Edited 114d ago )

Sony didn't realize what they had with Demons Souls. It happens. Marvel approached Xbox to make Spider-Man before they went to Sony and Phil Spencer said "thanks but no thanks". You win some, you lose some. Personally I wasn't THAT bowled over by Demons Souls either when it launched on PS3. I thought it was slow and clunky. The remake on PS5, however, is fantastic! So I get why Sony was lukewarm on the franchise. I dont know if anybody could've foreseen what From Software would eventually become.

Palitera113d ago

To be fair, not even From Software knew the huge success it would become. Their revenue target was tiny, as already confirmed by Miyazaki.

LoveSpuds113d ago (Edited 113d ago )

Exactly, these nipple head 'journalists' trying to spin this into a story to wield against Sony are ignoring the fact that hindsight is 20/20.

As you correctly point out, Demons Souls was incredibly niche at the time so it's not a surprise that Sony were cautious about investing huge amounts into advertising and support etc.

Pyrofire95113d ago

You can't just find the RIGHT people. This kind of thing didn't exist yet. FROMSOFTWARE started something huge and you could never see it unless you happen to get someone who not only gets a gut instinct but also the will and authority to act on it. You can't look back from 2025, you have to see it in a 2009 landscape. And Demon's Souls didn't even hit big, it wasn't until Dark Souls that it all started hitting, shortly after it's release in 2011.

+ Show (1) more replyLast reply 113d ago
GamingSinceForever114d ago

Hey sometimes you just can’t see the potential.

It’s like the Chicago Bears moving up in the draft to take Trubisky over Pat Mahomes.

Pyrofire95113d ago

I don't know one ounce of these sports teams, but yes, exactly like that.

114d ago Replies(2)
jznrpg114d ago

I bought the Japanese version of Demons Souls before US release. Me and my friend heard about it from an online friend in Japan. It took a while for it to become popular in the US. It was a new IP with nothing like it at the time and it wasn’t easy to play obviously. Eventually word of mouth spread about it and sales picked up after launch. I don’t think anyone could have seen how big it would be at the time. It was considered very niche and hardcore games were minimal.

Scissorman114d ago

I do wonder if we'll ever see Demon's Souls 2. Sony clearly wanted it. FromSoftware's subsequent releases penetrated the mainstream in ways the developer likely never imagined. Any stigma or negative perception around the original game's release has long passed. Bluepoint's remake sold very well on PS5. I think the time has come to visit the IP that started it all.

ocelot07113d ago

With Sony now firmly in bed with Kadokawa now. I think a Demon's Souls 2 and/or Bloodborne 2 is fairly likely.

Pyrofire95113d ago

They also seem to not want to get on Fromsoft's bad side or undercut them in any way. I think it's completely up to FS. (which is kinda funny cause FS themselves makes weird moves with their games whenever it's not Miyazaki helming the project. ie DS2 and Nightreign)

Show all comments (38)