Gary Bailey: "This industry is already too negative as it is, and it’s about time we started encouraging people in their hobby instead of tearing them down."
If FromSoftware's Bloodborne ever gets a sequel—and that's a big if—it won't be able to simply pick up where its predecessor left off.
probably due to some.of the endings true.
but u can still continue it on and subsequently end it for good.
The PlayStation 3 is Sony’s most interesting home console ever, but what’s most interesting of all is trying to nail down the very best games on a console with hundreds of incredible games. Let’s give it a shot.
Sly Thieves in Time
Stay the Party
Portal 2
Dj Hero
Demon’s Souls
God of war Ascension
I've noticed a recent nostalgia for the PS3 and I don't get it for me it's been my least favourite generation to date and I've been gaming since the NES I just feel like the ambition of the developers outweighed the capabilities of the consoles so I remember lots of games running in the lower end of 20fps range and I remember for the first time ever actually disliking the duelshock 3 and it's curved triggers
Sure there were some standouts and great games but that's the only gen I switched entirely to PC gaming
Former SIE president Yoshida explained that Sony wanted to work on the sequel to Demon’s Souls with FromSoftware, but the developer turned it down and instead decided to work with Bandai Namco on what would become Dark Souls.
Not sure what Sony was thinking. Wrong people testing the game. It was my favourite game from the PS3 days. Had to import it from Canada because it wasn't available in Europe at the time. Then I bought it again when a local version was available. It was fun to play online and get two separate platinum.
Hey sometimes you just can’t see the potential.
It’s like the Chicago Bears moving up in the draft to take Trubisky over Pat Mahomes.
I bought the Japanese version of Demons Souls before US release. Me and my friend heard about it from an online friend in Japan. It took a while for it to become popular in the US. It was a new IP with nothing like it at the time and it wasn’t easy to play obviously. Eventually word of mouth spread about it and sales picked up after launch. I don’t think anyone could have seen how big it would be at the time. It was considered very niche and hardcore games were minimal.
I do wonder if we'll ever see Demon's Souls 2. Sony clearly wanted it. FromSoftware's subsequent releases penetrated the mainstream in ways the developer likely never imagined. Any stigma or negative perception around the original game's release has long passed. Bluepoint's remake sold very well on PS5. I think the time has come to visit the IP that started it all.
I can get behind this. I agree that back then people were not bragging about being 'a gamer'. some people now go on about being hardcore and, would you believe it, check out your trophies to call you out if they think they are not on part.
yes i know Ill get disagrees because its sort of 'normal' now to downplay other gamers or behave like dks on the internet. Not just gamers either. I ve seen reviewers and site mods deriding some gamers because they dared criticize without getting all those valuable trophies.
On the other hand, theres nothing wrong to want challenging games and some people should nt blame a game for its difficulty. Think Dan S crying in a piece because he couldnt cope in Bloodborne.
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"I don’t have the time or patience to stick Uncharted: The Lost Legacy on Crushing. I will probably play it on easy and I won’t get any less out of it than someone playing it on harder difficulties. Sure, when reviewing a game I will try out harder difficulties for the sake of extra knowledge, but I won’t play everything on its hardest difficulty and brag about it on Twitter."
Of course you're entitled to play on the easier difficulty and "try out" harder modes for review -- just I am equally entitled to disregard everything you have to say about the game for doing so. Uncharted - and most action games for that matter - become "run and gun" games on easy difficulties and there is virtually no punishment for playing like an idiot. Bayonetta plays the game for you on easy mode. That's fantastic for people who may have difficulties playing on the harder modes, but that is absolutely NOT how the developers intended most people to experience the game. Imagine playing The Last of Us on easy and not having to search for resources, conserve ammo or actually "think" about your approach to combat. As a reviewer, it's your job to evaluate every aspect of the game, not just the goddamn story. Sure, stick it on easy for a bit to get a better idea of how the game changes with difficulty options -- but do not think for a second that you "won’t get any less out of it than someone playing it on harder difficulties" because that's complete nonsense.
Sorry for the rant but I'm seeing a lot of this lately, and it drives me nuts.
I agree 100% with every aspect of the article. Games are to be experienced -not "beaten"... unless of course you're the personality type that can only approach them competitively. Have at it, but don't deride my way of enjoying them.
And don't go pretending to know what a developer's intentions were for a game. The more people who buy, play and enjoy ANY dev's creation; the happier they and their publisher are.
People need to stop telling people how to play games, but they also need to stop telling developers how to make games as well. They don't have to put in an easy mode to appease some people. If they believe their game is meant to be played a certain way, that's their prerogative. You are welcome to vote with your wallet if you disagree.
Don't tell me what to do!