Twinfinite Writes: Winning in PUBG isn't easy, but when you do it can be a real thrill. But there is one problem, and it's a big one: the game does a poor job making you feel like a winner.
From GI.biz: "Krafton, the Korea-based publisher behind PlayerUnknown's Battlegrounds, released its Q3 financial results alongside news on how it's expanding its collection of studios.
The company reported that it saw revenues of $328.5 million and net profits of $171.5 million, the latter marking a year-on-year improvement of 27%.
Krafton also announced it plans to acquire Neon Giant, the developer behind The Ascent, and open a new studio in Canada."
The latest PUBG update transforms the weapon meta in Krafton’s battle royale game, bringing changes to vehicles and Deston to make winning even harder
PUBG, the battle royale game from publisher Krafton, will be banned in Afghanistan in 90 days as the Taliban says it is a waste of time and too violent
I definitely agree that there should be some kind of special gear to go along with winning. Of course, the win itself is incredibly rewarding in its own way. Absolutely amazing feeling to come out on top out of 100 people.