In reviewing Sid Meier's Civilization IV: Colonization, G&M game reporter says the game presents the European colonization of the New World primarily in terms of economics, delaying the satisfying action of the revolution for far too long. From the story:
"In the few games I've played I've been forced to spend quite a bit of time on such tasks as managing the duties of non-military units, looking after settler emigration, dealing with motherland taxes, harvesting a balance of resources, and setting up trade routes. The upshot is that it feels much less action packed than a typical Civilization game. I prefer the excitement of researching new technologies and building world wonders, the thrill of racing to be the first to acquire nuclear weapons, and the spectacle of launching my people into space.
If I'm being honest, I think that Colonization is simply a little too cerebral for me. There's a line in my mind that divides strategy games into two categories. On one side, there are games that offer comprehensible tactics mixed with a satisfying amount of action, and on the other there are games that force me to sift through seemingly endless statistics, averages, and balances without ever delivering much in the way of pure animal gratification. Colonization straddles this line-the action eventually comes when your colonists finally rebel against king and motherland-but it leans toward the wrong side for far too long."