Cultured Vultures: Capcom has been having a shaky run in recent years - Matt shows us five recent blunders by the company to illustrate.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.
Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.
Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.
Such a shame, they should have just been allowed to make Days Gone 2.
Sony need to truly let go of their live service plans once and for all.
Sony literally sent Playstation studios into a death trap!
They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!
WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?
This is the worst generation of Playstation! Period!
Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends
I'll tell you how they damaged it they rushed out Street Fighter 5 as basically a glorified demo. I'm a guy that used to go to the corner store to play Street Fighter 2 in the arcade on my lunch in high school. That would save up money from crappy part-time jobs to buy the newest Street Fighter 4 Sagat Genesis or Super Nintendo. Bought the 3DO so I can have the best version of Super Street Fighter 2. Capcom Street Fighter 5 was a douchebag move it hurt your old school fans more than you'll ever know
"His breakout role in 2008’s Dead Rising"
Dead Rising came out in 2006 during Xbox 360's first year on the market.
"Had Capcom maintained the same shooting system used in Resident Evil 5"
RE6 allowed you to move while shooting, something you absolutely couldn't do in RE5. It's great that restriction finally got axed. Not to mention your partner's AI works a lot better in RE6 than it does in RE5 to provide a vastly better single player experience.
"Lost Planet and Bionic Commando aside, Capcom had very little experience producing action-oriented third-person shooters before Resident Evil 6."
You can't easily just write off the action oriented third person shooters Capcom produced to make a point.
On another note, it looks like Marvel vs. Capcom: Infinite is bound to alienate a lot of longtime fans for various reason as well.
I think it's a well written piece. I agree with each of these points. I don't know why Capcom is making these poor choices in messing with a successful game formula like this!!!
Capcom just isn't good at making good games. They need to die and sell off the IPs to Sony, let them handle it.
Capcom has fallen off so hard since back in the day. I mean they have a treasure trove of great games they could release today yet they give us crap games. I think one of their biggest mistakes is not bringing monster Hunter to other consoles besides Nintendo. SF5 should not have been console exclusive. Whoever believes SF5 could not have been made without Sony is smoking some good shit.