PSLS: "Hellblade: Senua’s Sacrifice is a great game, as evidenced by our review, but it does feature a threat of losing all your progress if you die too many times. Well, we played through the campaign ahead of release, and have a collection of tips that should help to make your trip to the underworld of Hel a bit more palatable. Who knows, you might even survive to see the ending of the game!"
Admittedly, Hellblade: Senua's Saga is far from perfect and won't be a game for everyone, but now with a multitude of accessibility options it has made itself much more palatable for a wider audience, and with constant sale prices between $2-$4, Hellblade: Senua's Saga is too good to pass up for a unique experience that has stood the test of time and will do so once more with its even more robust and epic sequel.
The Hellblade games looked nice but they were essentially walking simulators with a minimal amount of combat tracked on.
Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
Senua’s Saga: Hellblade II, the much awaited sequel to the award-winning Hellblade: Senua’s Sacrifice, arrives on May 21st. With under three weeks left until the launch, the developers from Ninja Theory have shared the game's
Why the heck do you need Windows 11 to run the game? I remember there was a ssd feature locked to windows 11 not sure if that's still the case and if that's the reason.. direct storage I believe it is called
If those are the minimum specs on PC then why can't the series x do more than 30 fps? Did they intentionally lock it to 30 fps when higher frame rates are possible?
Is this real or a lie to cause stress since this is a psychological experience...
is this supposed to be the heritage that we got from these souls games? as a gamer i don't see the point for this kind of forced innovation. wallet closed. there are being more than enough games released every month. not going to buy frustration. thanks for nothing and the best of luck :P
Just encourage a lot of people to play it on an overly easy setting and probably miss out on some playtime by rushing through.
Should of been an option to turn on/off or left for the higher difficulties.
I understand there are some folks that like to be punished & there some folks that don't like that type of frustration therefore this should be an option.I don't like it so I'll save my money for Matterfall next week then Uncharted the next & buy this maybe months from now when it's cheaper.
I should not need tips, and I will play this totally blind. If I lose 6 hrs of my time I will say 'this game is terrible' and move on.